Hello Aspiring Dark Mages!
This new patch is a weird one... it was supposed to be a routinary patch to fix the usual small bugs that arise here and there and it slowly became a game-changer! You'll notice a longer than usual list of changes and updates! Some core mechanics are impacted aswell, hopefully for the best!
Without further ado, here is the list of what is new in game!
🛠️ NEW CONTENT 🛠️
- Rulebook: the Rules for the game can now be conveniently accessed both from the Main Menu and in the Shop, in case you wish to review some mechanics of the game before purchasing new cards or upgrades...
- Miracles: the new Miracles introduced with the big Frost game update were... Boring? Bad? Wards were particularly nasty, as they were either useless or devastating, based on your deck build. They were just un-funny, hence I redesigned almost each of the "Rune" Miracles. Just check the Library to see how those updated Miracles work!
- Flesh Cult Deck: this deck received a Major update! The card Spring Cleaning/Make Room was deemed very powerful. Now it is an Unleash card that launches Corpses on the Battlefield at a controlled rate, rather than being both an awesome Corpse generator and a very reliable defensive tool. The Flesh Collector is now a Sadistic Butcher! To compensate the reduced Corpse generation, now this updated minion has a Loop ability that self-inflicts damage to create Corpses. The old healing ability still stands so...
- Ratageddon Deck: also the Rats of Doom received a big update of one of their least favourite card: Gnawing Critters is now an Unleash card that transform Corpses into Rats whenever you play a "Rat" card.
⚖️ GAME BALANCE ⚖️
- Game Difficulty & Miracles: this is partially a retrace of a former change, but I feel it is needed. The rate at which Miracles are added to deck changed for 0 and 1 Skull runs. Now at 0 Skulls players will receive a single Miracle from Rounds 10 to 15. In 1 Skull runs Miracles will be added at Rounds 5, 10 and 15, making a total of 3 Miracles for the last round. Higher difficulties Miracle ratios are unaltered.
- Necropotence: significant nerf. Now you will no longer get a Devotion skelly but "just" a Skeleton Crackhead, a fighter unit that is not even considered a Minion. Former version of the Death Pact was objectively overpowered.
- Ice Shards: they now generate 5 Cold upon entering the battlefield (was 6).
- Cold Generation: flat cold generation has been reduced all over the game. Too many small changes to track them, generally cards/minions will add less Cold, generate less shards or card cost received small tweeks.
- Icestorm: damage reduced. Was 1/3/5 for the three tiers of storm intensity, now it is 1/2/3 and applies Slow 1/2/3 aswell.
- Ghoran Profit: mechanic for this hidden skill has been changed. Now when you hit the Oblation action, if you have this skill, you'll also destroy each Gold Nugget on the Battlefield. Then you'll draw a card for every 2 Gold destroyed this way.
🃏 CARDS BALANCE 🃏
- Ostearch Maiden: mechanic reworked. Now the skeletal lady gained two Warcry abilities: one will summon an Ostearch Despoiler if you have 6 or more cards in hand, the second will summon a Ostearch Despoiler if there are 6 or more cards in the Graveyard.
- Snow Imp: now the imps will destroy the Gold Nugget closest to the Dark Tower.
- March of the Dead: big change! This card was another one clearly too powerful for its rarity and intended gameplay... It has been redesigned completely: now will summon a Spear Skeleton when the player casts a "Skeleton" card (any Minion card having the Skeleton trait) and will summon a Rotten Zombie when the player casts a "Zombie" card (again, any Minion card having the Zombie trait). This change is justified largely by the sheer amount of crazy builds that allowed to beat the game too easily once in possession of two copies of this card!
🐛 BUGS 🐛
- Patched Thing: source code was very old and had conflicts with the new Entombed mechanics.
- Keen-Eye Invoker: the upgraded Stormcaller had an higher than intented Health charateristic (19!!). Now it has 10 Hp as planned.
🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠👩🏻🌾 🏰👨🏻🌾🏠
Big changes! I want to thank personally user Faust who provided an insane amount of feedback and suggestions (this ahs been an ongoing help since the demo days!!!). If you feel there are broken mechanics that need some attention, please write about it in the game forum of join my Discord for a personal touch! :D
