We’ve had a blast showcasing DEEPMESS at events over the summer like AnimeNYC x PlayNYC. A huge thanks to everyone who checked out the demo and for all the support!
We’ve added a new trait to the enemy pool: Fragile. Enemies with this trait are a bit weak in the knees and take damage on descent no matter where they land. Rough ‘em up before you drop for max damage!
Accompanying QoL changes and bug fixes:- Added enemy trait: Fragile — enemy types with this trait will take damage on descent no matter what kind of tile they land on
- Added reminder bark to the Phone Beacon (don’t forget to give Gino a call!)
- Highscore tracker adjustments — refined metrics and multipliers, including penalties for downed player units
