Hey y’all, thanks to everyone that’s played the demo over the past few weeks!
We’ve adjusted the challenge of the first chunk to allow new players to get more acquainted with the vertical gameplay of DEEPMESS before throwing them into the deep end >;)
Accompanying QoL changes and bug fixes:- Removed enemy scatter turn — We determined the original need for the scatter turn is no longer an issue, so in an interest to streamline gameplay, we’ve removed it
- Rebalanced Chunk 1
- Reduced enemy counts
- Revised floor layouts
- Added new floors
- Added a highscore tracker, adjusted results metrics and multipliers
- Added tutorial promp for new players
- Revised the tutorial sequence
- Updated Peek to display when a unit will crush something/take damage
- Hammer can now be thrown over the unprimed Nail
- Fixed bug where one basophic explosion would cancel the death of another primed basophic
- Fixed bug when rolling advanced tasks in Chunk 2
- Fixed bug with the cutscene toggle
- Fixed bug with upgraded Big Grab range
- Fixed bug where applying upgraded Shield (buoyancy) to a unit already standing on blood tile wouldn’t grant buoyancy
