In a conversation with PCG global editor-in-chief Phil Savage at Gamescom, MachineGames developers went into more detail about how Indiana Jones and the Great Circle builds on their prior games like the new Wolfensteins and Chronicles of Riddick: Escape From Butcher Bay. Their emphasis on rollicking, scrappy improvisation has me way more excited than I was before for this adventure...
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- Indiana Jones and the Great Circle
- Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead
Source: PC Gamer (opens in a new tab)
