Hello adventurers,
Just in time for the end of the quarter, I’m pleased to release version 0.4.
What’s new:
- The monastery and its surroundings
- New NPCs
- New quests
- New guild
You can now explore the monastery on the island of Miralis and even join it as a new guild. Alongside these new features, I’ve also identified and fixed many issues and bugs.
Here is a selection:
- Fall damage has been adjusted
- NPCs now face the intended direction again after respawning
- NPCs no longer fly next to the bed
- Barto’s dialogue corrected
- Henrik’s dialogue corrected
- Isabella’s dialogue corrected
- Magarete’s dialogue corrected
-Dieter’s dialogue corrected
-Arim’s dialogue corrected
-Friedrich’s dialogue corrected
-Otto’s dialogue corrected
-Heinrich’s dialogue corrected
-Shako’s dialogue corrected
-Brutus’s dialogue corrected
-Owen’s dialogue corrected
-Tancred’s dialogue corrected
-Eivar's dialogues corrected
-Alarick's dialogues corrected
-Sidonia's dialogues corrected
-Cato's dialogues corrected
-Zita's dialogues corrected
-Lucan's dialogues corrected
-Ned's dialogue corrected
-Jamil's quest has been corrected
-Lepold's quests corrected
-Quest timers are working again
-Skills can now be improved in increments of 5 (previously only in increments of 1)
-The chest in the small house on the East Court is no longer empty
-Floating items near the cave north of the East Court fixed
-When reloading, you no longer need to re-equip your weapons
-The playtime is now always visible in the save files (it used to reset repeatedly)
-Wild boars no longer get back up after being killed
-Experience points have been adjusted
-The sound of chests closing has been adjusted
-Logbook entries have been adjusted
-NPCs can be looted after being knocked down or killed
-The sandbank leading to the East Yard has been raised and made more visible so that players can spot it
-You can no longer sheathe your weapon too quickly, which was causing bugs
-Inventory has been overhauled (infinite food removed)
-You can no longer equip two weapons at the same time
-Smaller enemies drop less loot, larger ones more (rats vs. wild boar)
-Enemy groups no longer encounter each other
-Automatic movement after an important dialogue has been fixed
-NPC loot names are visible again
-A large number of spelling mistakes have been fixed
-Some translations have been corrected
As you can see, there are still a few issues 😄
There may well still be some bugs. Please do let me know about them; I really want to fix everything, even if it’s just a tiny detail that’s out of place 😊
Next up will be either a hotfix, should any serious issues with 0.4 arise, or 0.5, where the remaining content will be added and the game will be fully playable.
🐇I wish you all a happy Easter, if you celebrate it.🎉
Thanks again to everyone, and have fun gaming.
