Changes
- The player can choose difficulty level when starting a new run.
- Increased difficulty curve as the player progresses through the levels.
- Made it possible for props to be destroyed by spells again.
- Added a new crosshair for melee weapons so you can more easily see the desired attack direction.
- Updated right/left swing animations for melee weapons so that they are a bit more consistent.
- Increased chance of finding enchanted weapons.
- Added VFX highlight to hurt enemies.
- Improved loot system. Sometimes rare items would show up very early in the game due to how the system worked.
- Improved the logic of bats, slimes and skeletons.
- Updated the demo complete menu.
