Summary
In preparation for Steam next fest, I have finally finished a pretty large update for the game. In this update, I initially focused on improving the difficulty curve of getting into the game by improving tutorials, adding more feedback, etc, but I ended up adding some new features and fixing some bugs I noticed.
- You can now choose a class when starting a run. Currently, you can choose between playing as a warrior, runebinder or archer. Each class has different advantages.
- Added perlin noise elevation to terrain. This adds some more verticality to the dungeons which makes them feel a bit more interesting in my opinion.
- Added iron pickaxe. The pickaxe can be used to more efficiently destroy the environment to for example, find shortcuts, etc.
- Added iron mace weapon.
- Added wooden barrel prop.
- Added explosive barrel prop.
- Added wooden longbow weapon.
- Added wooden shortbow weapon
- Added arrows ammo item.
- Added visual tutorial when crafting spells.
- Add drawn runes in center under grid when crafting spells.
- Added corridor room shape.
- Removed mobs too close to the dungeon entrance to prevent spooky mob surprise attacks.
- Fixed an issue where slimes could spawn inside stairs.
- Made the torch lights flicker to add to the atmosphere.
- Added main menu soundtrack.
- Fixed issue with overpowered critical strike for projectiles.
- Added metal spike piston floor traps.
- The agility skill now also increases the stamina regeneration speed.
- Improved lever visuals and animation.
- Added message "A portcullis has opened..." when opening a portcullis with a lever.
- Added crystal particles to cave maps for atmosphere.
- Extended the demo run with a few more maps.
- Added ambient occlusion toggle in graphics settings.
- Weapon enchanting. It is now possible to enchant melee and ranged weapons. So far, only certain runes can be used for enchanting but more will be added soon the future. The runes that can be used for enchanting melee weapons and/or ranged weapons are the light rune, fire rune, water rune, harmful rune, bounce rune and seek rune.
- Added a new custom dungeon room that contains an enchantment table.
- Added a new cave soundtrack.
- Added pick up item sound.
- Fixed issue related to picking up items when inventory is full.
- Added "Inventory is full." text message when attempting to pick up item when inventory is full.
As always, let me know if you see anything odd going on. This update in particular is pretty large so I wouldn't be surprised if there's some bugs lurking around somewhere! :-) Have a good one!
