It's cold outside and the nights are getting longer. Winter is coming.
Much like Santa Claus, we come bearing gifts news about Versebound during these long weeks before christmas:
We stumbled upon
A Spontaneous Dual Versebound Stream!
It’s been great to see that people are enthusiastic about our game!

Pertti, our lead programmer walked in to his dayjob to find that his colleague (who must be tired of hearing him talk about the project) had
3D printed some Tonttu's <3

We got
One more boss done!
This time we created a jumping boss that cannot be harmed during the jump. Fighting this one will require some precise aiming and fancy footwork. It was a really fun process to imitate moving in 3D space even though our game only has two dimensions in use. Also, the placeholder sprite was cute as hell. I’m pretty sure that our artist Jyri will turn it into nightmare fuel though...

List of other changes
- ☠️Tweaked our new boss a bit! Now it actually pushes through any group of enemies to get to you, the protagonist.
- 🪨In our game, all unlocked content becomes visible in the hub in some way. Added this logic to our newest artifact, which is a nice crow that helps you :)
- ☠️Continued giving life to the Tuonela bestiary: made a giant boss that smashes ground on time intervals, causing earthquakes and powerful waves that damage and knockback the player. It also sends enemies flying, adding an extra layer of difficulty to this boss. The boss also expands the “Jatuli” race of Versebound, being the second representative of four giant race enemies planned for our game
- ⚔️New weapon time! Created the first second level -themed weapon, which is a freezing flamethrower that damages and knocks back enemies. The imbued version is a banger too, there is some delicious special behaviour on that one ;)
- ⚔️New weapon time (again)! Created the starting weapon for our third and final upcoming character. It is a thrust weapon with an interesting gimmick: enemies that are hit with the tip of the weapon always suffer from a critical strike and get a heavy slow for a short duration. This was a fun challenge to tackle, but I think we succeeded well! The programmer art I made for this was even worse than usual, but luckily our great artists will make it look amazing. 🙂
- ⚔️Created the imbued version of the thrust weapon. It is themed according to the Finnish god of the seas, Ahti. Fitting to the theme, deadly water vortexes are spawned when using this weapon!
- 🤺Implemented a new trial! Actually the trial was done almost a year ago, last Christmas, but now we finally put it into the system! It is heavily based on the full cursed mode in Enter The Gungeon.. ;)
- 💎Created a new Artifact! This is one of the coolest ones we’ve made so far for sure! It is a shadow that follows the player but stays behind on utility skill activation, taunting enemies and letting the player reposition themselves. Wow!!!
- 📖Shortened LV1 intro poem a bit
- 📖Changed Poem of Haste’s flavor text to a much more fitting one
- 🖼️Gave that new enemy-pushing boss some swanky sprites and lore based on a karelian god of the turnip
- 🎵Added new SFX to the Pike Jawbone
