Welcome, dearest reader,
The tea has grown cold in the several months since I dispatched my last missive. I recognize my silence has grown quite worrisome, as it should. After all, Goreytown is a place known for its unpleasantries and trickeries and the dismal fates many of our citizens befall.

To those who have tapped the proverbial window and inquired after our questionable continued existence, let me put your minds at ease. We do unquestionably continue to exist. The fine folks at Sundew Studios have been toiling away with admirable dedication. The quills have scratched, the keys have clattered, and the machinery of creation has continued its peculiar perambulations. Much of our time has been spent tending to the game, coaxing it ever closer to its eventual unveiling in the early months of 2027.
So let me put on the kettle, prepare a new brew, and share the new tea I have with you.
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Allie - Words & Written Horrors
Our writer has been scribbling away with the determination of a woman possessed. She assures me, however, that the process has become easier. Before, the characters only whispered in her ear on occasion. Now they talk, argue, and threaten her constantly - which is either a sign of progress or something to investigate.
With the first draft of the game completed, the great rewriting ritual has begun. Some words are sacrificed, while others are revived as she stitches them into scenes, with new art and sounds bringing them to life. Her favourite sentence recently came to her in a nightmare: “My patient is waiting for their trepanation patiently.”

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Dominic - Artistry & Animation
Dominic has but one final character left to summon from the depths of his imagination. The other characters are currently being dismembered so he can stitch them back together and (re)animate them.
However, Dominic’s greatest feat this year may well be charting the streets, buildings, and dark alleys of Goreytown. The map remains to be fully implemented (and animated), but we finally know where all the worrying events can, and will, occur.

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Sabrina - Audio Magician
Sabrina was last seen with her recorder, brazenly plunging her hands into various goopy, squelchy substances in pursuit of the most unpleasant goopy, squelchy sound. Certainly not a task for those of a delicate disposition.
She has built a vast collection of squishes, squeaks, and screeches to bring Goreytown, and the means to end it, to life: the chopping of strawberries, the digging up of worms, the final breaths one takes after ingesting a sprinkling of special sugar in their tea… All manner of curious audio oddities, truly.
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Taylor - Music & Mayhem
The music has perhaps undergone the most dramatic transformation since our previous update. Taylor has spent countless hours toiling away at melodies, questioning whether they’re mysterious enough, sinister enough, or possessed by the proper levels of menace enough.
Townsfolk claim to hear the same notes drifting from her window again and again. Some speculate Taylor is no longer composing, but decomposing, while others believe these notes to be the true heartbeat of Goreytown.
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Amanda - Programming Genii
Deep within the darkest corners of development, Amanda can be found conducting experiments of the most gruesome kind: playtesting Murdle. No solution is pleasant in this unforgiving puzzle, especially when it must be solved using… a controller.
She knows the sacrifices of her sanity will be worth our players being able to experience Goreytown and all its odd inhabitants from the comfort of their couch.
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Still, the machinery continues to turn, the mysteries continue to unravel, and Goreytown grows ever closer to opening its gates.
Until then, we shall remain here in Goreytown: deliriously busy, ink-stained, and quietly preparing the next chapter of our curious endeavour while avoiding direct contact with sunlight.
Sincerely,
Your Distant Most-Likely Murdered Aunt, and all at Sundew Studios
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