Changelog:
- Kuro’s animations updated – Forward Attack, Down Attack, and Up Attack are now faster, giving players a speed advantage.
- Shiro’s animations updated – Improved grab animation and cutscene.
- Fixed a bug where the player could completely lose collision in certain situations.
- Increased parry stability.
- Dash now cancels parry animation, making Mikiri Counter safer to perform.
- Ground recovery tweak – Pressing the jump button while down lets you stand up immediately after the animation ends. (This probably should’ve been added ages ago.)
- Minor fixes and improvements.
- No new bugs added.
