Version 1.0.1b is live!
This update brings save system fixes, lobby stability improvements, and various bug fixes.
CHANGELOG
Gameplay
- Certain NPC fights are now limited to avoid some prisoner NPCs continuing to fight until their target becomes unconscious
- Workers now always run to complete their refill storage NPC jobs
- Workers now do not clean up the cantine when an eat phase is interrupted by a lockdown
Multiplayer
- Improved lobby connection stability by handling Steam connection timing and duplicated request issues
- User interface adjustments to prevent the player from accidentally opening several lobbies at once
- Detection areas of electrical devices (e.g., CCTV cameras) are now evaluated only on the owner client of the object being evaluated, which prevents multiple detections from being triggered at once
- Fixed an issue that caused a lobby not to be joinable if either the host or the client had already been in a game during the current session
Misc
- Auto-save now waits until no player is being escorted and the scene can be safely loaded
- Saving is also disabled when a player is being carried by a doctor
- Slightly improved the player unstuck functionality (to cover more edge cases, such as being stuck when placed in a bed)
- Reduced default prisoner fill rate from 0.5 to 0.25
- Improved performance of certain NPC job assignment systems (e.g., distributing refill jobs to worker NPCs), reducing potential spikes for certain in-game events
- Reduced garbage generated by detection areas (reduces spikes caused by garbage collection)
Bugfixes
- Fixed an issue that caused the player to be unable to move after loading a game where they saved during sleep
- Fixed an issue that caused the player to be stuck in objects after loading a game where they saved during sitting
- Fixed an issue that caused the prison to be permanently on lockdown when the player who caused the lockdown disconnected
- Fixed an issue that caused the workboard to not be highlighted sometimes on the client
- Fixed a bug that prevented the "Wanted" display from appearing when loading a save file where the player is wanted
- Fixed an issue that caused the doctor to start carrying an unconscious prisoner while they were already being escorted by a guard
- Fixed an issue that caused no doctor to pick up a player after loading a save where they were unconscious on the ground
- Fixed an issue that caused storage refill jobs not to be properly distributed across all workers
Thanks for playing and for your feedback! More updates are coming.
– Max
