Version 1.0.1a is live!
This update focuses on gameplay improvements, UI and audio polish, and a number of bug fixes and multiplayer synchronization improvements.
CHANGELOG
Gameplay
- Reduced prepare sleep phase duration by 15 minutes on all maps
- Increased capacity of certain storage containers (trash bin, ...)
- Modified area access permissions to make them seem more consistent to the player (for yard, solitary cellblock, …)
- Added more basketballs to the first two maps
- Modified underground wall composition and scarcity to improve usability of tunnels in general and shovels
- Added auto-saves: automatically saves the game when a new day starts, can be disabled on the host in the options (a)
UI
- Increased size and visibility of the text chat window
- Underground entry now indicates that it is interactable with the interaction key
- The search bar in the craft interface now also filters by localized item names and not just English ones
- Added concealment status to the interaction caption of destructibles
- Changed font of the "waiting for other players" message to increase readability
Audio
- Basketball item now has an internal cooldown for playing a sound
- The telephone sound now has a proper (non-global) range
- Slight audio volume tweaks for certain objects (shower, telephone booth, screwdriver, ...)
Multiplayer
- Illegal area flag synchronization is now handled entirely by the character's owner client, avoiding divergence caused by different physics engine evaluations on host vs. client
- Illegal action flag is now properly synchronized from clients to host (e.g., when lockpicking)
- Player underground flags are now properly synchronized across clients
- Showers are now properly synchronized across clients
Localization
- Added some missing localizations (e.g., underground walls, ...)
- Improved localization in certain areas (e.g., quest descriptions, item names, ...)
Misc
- Basketball item now freezes 10s after being thrown to avoid multiplayer audio issues
- Modified doors in the first level of Infirmary A to prevent players from being softlocked
Bugfixes
- Fixed client not being set as owner of their own cell’s desk after loading a game
- Fixed loosened cover plates (e.g., vents) not having proper collision with the environment
- Fixed workboard sometimes staying highlighted even after work time
- Fixed concealment items (fake bars, fake vent, fake fence) not being placeable
- Fixed guards sometimes not shooting when fighting with a ranged weapon
- Potential fix for doors sometimes not properly closing on some clients
- Fixed loading a save file not working when attempting to load it in a different lobby (set of players) than it was saved in (a)
- Fixed a bug that caused relations and quests not to load properly when loading a multiplayer save file in singleplayer (a)
- Fixed a bug that caused relations not to load properly when loading a singleplayer save file in multiplayer (a)
- Fixed finished quests appearing in objectives after saving and loading a game (a)
- Fixed new players joining a loaded game sometimes being assigned a cell that is already used by a prisoner NPC (a)
Thanks for playing and for all your feedback! More updates are coming and issues are being worked on.
– Max
