New Features Implemented
1. Introduced high-value resources: Players can now find rare items during combat to sell for increased "Golden Spheres."
2. Implemented Crafting System: Added the ability to craft weapons using collected resources. A full range of weapon types is now available for assembly.
3. Added Character Leveling System: Players can now earn XP during matches to level up characters (up to Level 30).
4. Added Skill Trees: Each character now features unique progression paths with 360 passive skills available in total.
5. Added Skill Points: Players earn one point per level to unlock or upgrade specific nodes and character attributes.
6. Implemented Ascension System: Upon reaching Level 30, players can reset progress to gain "Ascension Points," allowing them to permanently unlock elite passive nodes regardless of standard restrictions.
7. Added Tiered Subscription Mechanics: Introduced Silver, Gold, and Platinum tiers with unique bonus structures:
Silver: Purchasable with "Necro Shards"; includes instant bonus items, 14 days of daily Golden Spheres, and a 25% XP boost.
Gold: Purchasable via Store; includes a high-value instant reward, 30 days of "Necro Shard" grants, and a 75% XP boost.
Platinum: Automatically activated with three active subscriptions; provides the ultimate 150% XP stack and retains all previous tier benefits.
8. Added Hip-Fire Mechanic: Players can now fire using LMB without aiming; accuracy is reduced compared to aimed fire, balancing speed and precision.
9. Enhanced AI Behavior: Added "Leaping Zombies" — enemies have become more dangerous with new jumping attack patterns.
10. Implemented Inbox System: Important notifications and messages can now be delivered directly to the player’s personal inbox.
11. Added Combat History System: Players can now review their match history and performance statistics for the past 24 hours.
Update Fixes
1. Fixed infinite loading screens: Resolved an issue where players remained stuck after matchmaking; added a "Poor Connection" pop-up for network interruptions.
2. Fixed economy exploit: Corrected a bug allowing certain items to be sold for 0 Golden Spheres.
3. Restricted Input Remapping: Fixed UI feedback for LMB/RMB in settings; these keys are now locked to core actions with clear notification on why they cannot be reassigned.
4. Fixed mid-match disconnections: Improved stability to prevent random drops during active combat sessions.
5. Fixed collision bugs: Resolved an issue where players could fall through the map geometry while performing a dodge roll.
6. Fixed invisible walls: Removed phantom collisions in accessible areas of the game zone.
7. Fixed scoring errors: Corrected an issue where some users received incorrect point totals or quality ratings.
8. Improved Lobby Stability: Fixed connection loss while idling in the lobby; implemented an automatic reconnection system and improved error reporting.
