Over the last few months, our efforts have been mainly focused on completing Chapter 1 and the Science Deck. We are happy to announce that they are now complete! Of course, there will still be some changes, fixes, and improvements. But it is already completely playable; the main storyline of the first chapter is ready! A full playthrough takes up to 12 hours.

Below is a list of changes since the last devlog:
Environment
- Completion of the Science Deck
- Fancy neon signs above doors and areas
- Reworked distracting enemies tutorial at the beginning of the Science Deck
- New plants and decor

Player: Abilities and Modules
- Improved player lighting system. The illumination of your hands and weapons now represents how visible you are to enemies.
- New passive PSI ability: Weightlifter. All movable objects now have weight. Strength, abilities and modules affect the maximum weight a player can lift.
- Added passive skill tree: Combat
- New passive PSI ability: Life Recovery
- New passive PSI ability: Resuscitator
- New passive PSI ability: Sniper
- New passive PSI ability: Sharpshooter
- New passive PSI ability: Psionic Charger
- New passive PSI ability: Bot Master. Allows you to disable security robots through security terminals
- New suit module: Jump Amplifier
- New suit software: Password Matcher

Weapons
- New energy weapon: Energy Rifle
- New energy weapon: Hand Laser
- Revolver: Fixed front sight swinging when aiming
- Blaster: Fixed application of burning status effect
- Added sniper scope modification kit
- The selling price of a weapon now includes prices of all installed modules and bullets in the clip
- Energy weapon mode can now be changed from the menu
- Fixed the problem with the Tesla Gun arrow

Enemies
- New enemy: Psionic
- New enemy: Big Spider Robot
- Improved Security Robots sounds
- Enemies no longer endlessly pursue the player if they lose sight of him
- Enemies now react to objects thrown at them and go to check the place where the throw was made from
- Improved turrets intelligence. Now they better target the player on bridges. Also, turrets are now found on ceilings.
- Fixed Rats reaction to the noise
New items and objects
- Automatic hacking tool. Allows you to automatically hack 1 device regardless of your skills
- Throwable glass. Breaks making a lot of noise
- Tray. Collectable item for sale
- Movable barrels with radioactive gas that can be penetrated by shots

Fixes and improvements
- Fixed stutters when entering some zones
- Fixed the problem with the cursor disappearing in a menu
- Fixed display of keys in hints if they were changed by the player
- The player no longer resurrects with a movable item in his hands
- Cameras no longer look through walls
- Fixed a bug that prevented you from running if you died with zero stamina
- Psi abilities no longer automatically bind to free hotkeys after resurrection
- Fixed a number of errors when upgrading a character with equipped stat enhancement modules
- Fixed bug with saving state of hacked vending machines
- Fixed a looped healing animation if you die with a syringe in your hands
- Now you can enter a password without activating a device
- And many other small (and not so small) issues
What's next?
We will focus on polishing Chapter 1 and improving the Intro. For example, we want to finally implement climbing. Also, we plan to re-voice the demo with professional actors.
We will continue to work on new enemies, weapons, abilities and modules.
Once Chapter 1 and the intro are polished enough, we'll move on to Chapters 2 and 3.
P.S.: if you want to participate in the beta testing of Chapter 1 (a little bit later and for free, of course), the announcement will be in our Discord channel (link below).
Stay tuned!
