This is the 2nd and major update to the EOPN - Test RS video game \o/ ːsteamhappyː The game is building up new features and will continue to do so to become the ultimate training tool, a 3D space chess wrapped in a good story (it's coming).
Features at a glance
What players will find now is :
- Savegames (automatic after each turn and 2 manual slots), so that your progression is never lost
- Progression (new rank every 10 reputation points) [ship upgrades coming SOON]
- Blackhole gameplay to ambush enemies
- A timer in critical actions to put pressure on your decisions
- Asteroid destruction that impacts other NPCs
- Multi-action in zoomed mode so you don't have to zoom in and out of the same position for several possible actions
- VFX for the game (attacks lvl1 and 2. More animations coming)
- New animations
- Refined game balance (see changelog) and UI ergonomy (right clicking cycles through the CODEX pages)
More features and details in the changelog below, with my thanks to the players and my gratitude to Nicolas Martinez (dev), Vadim Sadovski (cutscenes, some great ones coming) and Yuri Podchasha (VFX, more sexiness coming too).
Peace out
Américo "cockpitseeker"
Changelog
New features
- Added a timer during fights, if the player does not take action in the allotted time, the player loses his turn.
- End of integration of menus and display of saves
- Addition of the backup system in JSON format
- Add automatic save at the end of each turn of the game.
- In zoomed view, clicking in space or on the player's ship allows you to access a choice to exit the zoomed view without performing any action
- Blackholes:
- During a blackhole move, all enemies within 3 squares are attracted.
- For a period of 15 seconds, the player loses autonomy and must click with the left mouse click to resist the attraction of the blackhole.
- In case of defeat if sucked by the blackhole, the game ends.
- In case of victory, player returns to the map with all attracted enemies destroyed.
- Asteroids [ticket 004]:
- The action "destroy an asteroid" is now a zoomed view action.
- Destroying an asteroid now causes 1 point of damage to the ships present on the same spot (allies/neutrals/enemies)
- The enemy/neutral ships destroyed by this action give the usual reputation and loot bonuses/malus
- The ally ships destroyed give a malus of 3 reputation points and no loot.
- During a jump on the player's current position, enemies now move randomly around the player. [Ticket 008] Enemy ship randomly moves from 1 to 3 squares (depending on the level of the enemy ship) around him.
- Added visual effects when the player attacks in combat phase [ticket 006]
Balance
- When a resource module is destroyed, the associated resources are lost.
- During the smuggling action with an enemy, if no resources are exchanged, the fight resumes.
- The action "Wait for help" when the autonomy module is destroyed, repairs the module at the cost of a BTC or a reputation point.
- Change of the score formula to (reputation / laps)
- It is now possible in a single turn to perform several actions in zoomed view.
- Combat timer goes from 20 sec to 12 sec
- Smuggling with an enemy no longer stops the timer. At the end of the timer, the exchange in progress is validated as it is.
- Timer changes to 15 sec (to stay true to the exam)
- "Wait for help" triggers repair and cost values proportional to the level of called allied ship
- Addition of reputation equal to the cumulative amount of enemy levels destroyed during a blackhole interaction [ticket 003]
- Change of the action "Give a ransom" [Ticket 007]
- The cost of the action becomes 1 BTC per enemy level
- The reward of the action becomes to 1 reputation point per enemy level
Ergonomy
- New reticle in topography view
- The smuggling action with an enemy ship allows you to go back to the non combat to atmosphere (no red light).
- Added allied ship animation for clarity during the "wait for help" action
- Display change of game timer in topography view
- When the player is attacked, the attack occurs without waiting for the player to decide on an action.
- Translation changes
- Correction of multi-choice action thumbnails for the pause menu
- When switching to zoomed view, the selection remains on the entity previously selected in topographic view
- The right mouse click no longer refocuses the cursor
- The right mouse click allows you to navigate between the different screens of the codex.
- Added backup preview system when hovering over the save slot.
- Modification of the animation of the timer gauge to track milliseconds rather than seconds
- Modification of sounds when swapping option pages from right click
- Ship opacity change depending on invisibility level
- Ally selection ring disappears during "wait for help" movement
- Added allied ships movement sounds
- Added "wait for help" repair sound
- Added "wait for help" autonomy reload animation
- Added thorium image on autonomy gauge
- Added space selection sound in zoomed view.
- Codex pages priority change, the codex tooltip no longer has priority over other screens
- Addition of a bluish effect on the boxes of the topography screen during a backup preview
- Timer resets at the end of an action.
- Language option is now saved.
- Asset swap for multi-choice option buttons
- Leaderboard codex page added
- Exit button translation changed to "Débrancher / Unplug"
- Codex opening/closing option page sounds interverted
- Added sound feedback when selecting asteroid in zoomed view.
- Asteroid interaction area size decrease in zoomed view.
- Enemy level 1 asset update
- Enemy level 2 assets update
- Enemy level 3 assets update
- Red ambient light no longer active after blackhole event.
- Replacement of the image of the save options button.
- Click on an asteroid in zoomed view no longer plays planet click sound.
- When the weapon module is destroyed, during the repair of the module, the weapon gauge indicates the weapon value to come.
- Topographic elements now turn blue on backup preview.
- Changed saving order in menu for better visibility.
- Added sound when selecting a backup slot
- Upon application launch, the last automatic backup is no longer loaded by default.[Ticket 001]
- Automatic backup no longer deleted by default after game over [ticket 001]
- Tutorial resets whether a backup is present or not when launching the application (new game) [ticket 001]
- Reputation icon updates according to level reached [ticket 002]
- Blackhole elements rearranged [ticket 003]
- Blackhole game over cinematic integrated [ticket 003]
- Reputation icon size and layout change [ticket 002.1]
- Blackhole game over cinematic resolution change to avoid aliasing on high resolution screens [ticket 003.1]
- Blackhole ambient sound change [ticket 005]
- Blackhole ship sound added [ticket 005]
- Blackhole game over cinematic ambient sound change [ticket 005]
- Blackhole game over music added [ticket 005]
- Blackhole feedback sounds added. [ticket 005]
- Added reputation level up animation [ticket 009]
- Codex system screen permanent scroll animation added [Ticket 010]
- Sound and animation timing tweaks for attacks [Ticket 006]
- Player attack animation tweaked again [ticket 006]
Internal development
- Turn-based complete redesign to correct bugs and allow greater flexibility.
- Added planet targeting thus ending the turn-based loop.
- End of player's actions redesign
Bug fix
- Standardization of neutral ship attack prerequisites both in topographic and zoomed.
- Resource exchange blocked when resource destroyed
- Smuggling didn't affect reputation.
- "Ambush" gives back the additional turn
- Correction of various bugs Introduced with the backup system
- On loading a save, enemies no longer moved
- Different scenarii where the game crashed
- Combat did not work correctly on special occasions when a neutral or enemy was on the same position
- Player could no longer attack on special case according to a certain chain of events.
- Timer and combat bug when option panels were open in combat.
- Loading correct player position on loading.
- Loading correct lap turn on loading.
- ESC button correctly linked to the option page.
- Player can attack while in lvl3 camouflage
- Actions unblocked after player selects another ship during the trade/smuggling phase.
- Ship size reset after blackhole survival.
- Game save can now override.
- Player's life points now correctly saved
- Sound management changed for fluidity.
- Option codex screens now play the appropriate sounds on opening and closing.
- Correction of a bug during the smuggling action preventing the correct calculation of the final resources when no exchange has taken place
- Correction of a bug preventing, on the return to the topographic view, the disparityOn the ship selection circle.
- Fixed a bug when selecting certain actions that prevented selecting other entities after completing the action in zoomed view.
- Fix of a bug preventing the change of the light of atmosphere in certain circumstances.
- Fixed a bug when opening the repair submenu when the player selected another entity.
- Correction of the current weapon level when the player's weapon module is destroyed and then repaired.
- Fix of a bug preventing the cockpit failure buttons from flashing when loading a backup
- Correction of the failure repair highlight, depending on the breakdowns the order of the highlights and repairs did not match.
- Correction of the highlight of the action "Doing humanitarian", in case the player does not have enough resources
- Correction of the highlight of the action "Carry Assistance", in case the player does not have enough resources
- Correction of the highlight of the action "Refuel the ship", in the event that the player does not have enough resources
- Correction of the highlight of the action "Go, the highlight of the player's life points was not displayed
- Correction of a bug or the selection circle of ship did not appear if the weapon module was destroyed
- Correction of the highlight of the ship's hull when flying over the ship's repair action
- Correction of the weapon increase action that remained possible despite the destruction of the weapons module.
- Correction of the display of the autonomy bar during a recharge or a highlight
- Correction of a bug that caused the ambient sound of the ship to jump at the end of a fight. [found on 11/17/24]
- Fix of a bug that prevented a neutral ship to retaliate when he was attacked on a box already containing an enemy.
- Fix of a bug that continued the time count during the game over screen related to the blackhole action [ticket 005]
- Correction of a shader conflict between models3D and the UI that generated a bad order of displaying the elements.
