Alpha 1.38
Added dark outline to in-world text labels so they are more readable on bright/lit backgrounds.
All five resistance upgrades now also adds +25% damage to each type.
Updated upgrade descriptions with more numbers and decorator icons.
Updated stimpack tooltip description.
Updated Implant chips:
- Added a negative effect to each chip that didnt already have one.
- Rebalanced and tweaked the implant effects.
- Added decorator icons, list dots and generally improved the tooltips (negative effects in red text).
Updates to Prologue:
- Hangar deck improvements, tram station theme, rewritten logs, screen moments.
- Fixed overblown lights in Quarantine deck (and generally from stand alone consoles).
- Enemies now have pre set mutations for the prologue decks.
- Updated some of the tutorial messages with icons and tweaked descriptions.
- Fixed missing repair requirement for Mainframe.
- Fixed missing mutation info and icons
Lore: changed the exit- areas/screen from "recyclers" to "security check points".
Level ups no longer replenish overload.
Fixed button hidden inside a wall in one of the exit areas.
Fixed missing/unsupported hotkeys.
Fixed cut navmesh at the final bulkhead of some of the lower decks.
Fixed a crash bug when the spider boss would fire grenades onto destructible crates.
Updated interaction labels on consoles, buttons and cabinets to display the current "interaction" key correctly.
Dash:
- Improved Dash mechanic when colliding with geometry and stopping the dash early.
- Added camera move and sound when colliding with geo.
- Fixed dash so it can no longer damage the same enemy multiple times in one dash.
- Reduced Dash push length from 4m to 3m.
Lots of smaller tweaks and improvements.
