Dear passengers,
Our BIGGEST open playtest yet
3 full days. 24/7 server live. 1 MEGA train. Let's do this!
This weekend, we will have our biggest playtest with 72 hours on multiple servers, where ALL users from ALL over the world can join, compete and test the new features
A condensed look at the biggest systems and balance changes since June.
Techtree: Your New Progression Spine We’ve introduced a full technology tree that replaces purchasing blueprints. You now earn and spend Techpoints from Class registrations to unlock meaningful upgrades, including T1 weapon Overcharge and an advanced Conductor branch (which requires a Fuel Core to open).
Dagger Shuttle: Hub, Extraction & Vault Your Dagger is now the social and logistical heart of a run. Meet friends, launch to trains, and when you extract, review everything you carried out via a new post-run selection UI that sends chosen items to your Player Vault. The Dagger also includes a built-in refiner, a vault terminal, and a short-form tutorial video kiosk.
Class Access Rework (Tickets) Upper airlocks to 2nd and 1st Class now require the corresponding Class Ticket, crafted at the general crafter. The undercarriage path remains free once you break the barrier. Moving up a Class is no longer considered trespassing.
Limited Lives 2.0 Passenger Chips can now be redeemed for lives, with UI indicating whether a chip is friendly. Class caps apply: 3rd 20, 2nd 15, 1st 10, Conductor 5.
Safe Zones 2.0 (Peacekeeper Turrets Removed) We replaced legacy crime systems and widespread peacekeeper turrets with modern inhibition zones where attacks, damage, and pickpocketing simply don’t register. Shops and key airlocks are fully protected. Re-entering protection has a short cooldown before the effect reapplies.
Tutorial System: The Training Train A dedicated Training Train offers a guided, replayable tutorial with structured journeys, clearer objectives, and supporting materials in the Dagger’s video kiosk. Group behavior, VO, and pacing are actively being refined.
Basebuilding Overhaul: Space, Tiers, Structure Build zones are massively expanded across the train, including the Engine for stress tests. Vents open exterior walkways and even roof access (gas masks required), enabling experimental outer-hull construction. Defenses deepen with four wall tiers and an experimental mid-foundation wall socket for multilayer choke points.
Economy Rebalance Shops no longer sell ammo, bandages, or armor plates. Sell-to-Train prices are halved and gun purchase prices are ×2.5. Resource loops and recycling are streamlined to emphasize player production and logistics.
TRACE System & Class-Wide Hunt The TRACE system marks players on killing sprees with escalating visibility. Severe transgressions can trigger a Class-wide hunt contract that lets others rally against the threat.
Fuel Loop Evolution Beyond Fuel Cores, players can craft Fuel Shards/Nodes/Cells faster and cheaper at landmarks, slower and costlier in the player refiner, and fuse them into a Fuel Core in the Dagger. The Conductor branch of the Techtree requires a Fuel Core to unlock.
💚 Add Enginefall to your Wishlist
View game page

