MAJOR CHANGES
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NEW
War Mode: This game mode is a long campaign spanning over many battles against up to 3 AI opponents.
Unit Upgrades: In war mode there will be a research tab that will allow you to upgrade your units in various ways
Platoon battles: In war mode a platoon battle will happen when an army attacks a location with an army defending it.
This short battle consists of only units fighting on a very small map.
You will not deploy 1 unit at a time in this battle but formations of up to 9 units (Platoons) that you set up ahead of the battle.
This mode also does not use typical battle money all the Platoons you deploy will have a cooldown based off of what and how many units are in them.
Added an planning phase to the beginning of battles giving you a chance to look at the map and decide what you want to do before starting the match
REWORK
Removed the old battle mode tutorial and replaced it with a text tutorial that will show up automatically the first time a battle mode is started
This new tutorial talks about the basics a bit better and now tells you what buildings do and how upgrades affect them
MINOR CHANGES
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NEW
Added and effect for when a unit or building gets hit by a bullet
Loading screens
Main menu UI changes to fit in the new war mode. Now you hover over play to reveal 2 buttons one for Single battle mode and one for War Mode
4 new achievements
REWORK
Torch: Increased damage reduction while on fire 50% > 70%
Kindling: Increased accuracy by 20%
Fire Defender: Health reduced 400 > 350
Electrocutioner: Reduced health 550 > 350
Barrager: Reload time increased 3.5 > 5
Crawler: Health increased 150 > 200
Crawler: Increased accuracy to be near perfect
Crawler: Reduced shield recharge rate
Changed building health bar colors for the player to blue to match the color of other player stuff
BUGFIXES
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Optimized memory usage: This reduced load times by quite a bit
