Hello everyone! Here's a new week with a new game update! This update should not change drastically the current gameplay, but should still prove a bit bigger than the previous one by adding a slight amount of replayability (we're still preparing for a lot more don't worry) to the game.

Disclaimer: Due to the changes made in this patch, there is a possibility that any ongoing runs may corrupt your saves and warrant a reset of saves! We're trying our best to avoid that scenario in the future, but for now since we changed the run progression there is always that risk of an "old unfinished run" breaking everything. We're sorry about that!
Without wasting much more time, let's dive into the changes!
Patch Notes for Patch 0.1.3
✴️Changes alongside this symbol means that they were made due to your feedback ! Thank you for helping us making Seth a better game !
Gameplay
- New maps have been added to the game. There are now enough maps in the pool, ensuring that each run will now have a different set of maps compared to the last! Yaaay variety!
- The model of the Bow of Neith has been modified. It's now a Bow, as the name implies. (The model is still heavily WIP)
- Animations for the Fang of Anubis have been adjusted
- Animations for the Bow of Neith and Pillar of Ptah have been adjusted (The animations are still WIP)
- The melee animation has been adjusted
- ✴️ The Dash now has a bit of movements effects on top of the FoV change.
Enemies
- The moving corpse is now fully animated
- The model of the Priest has been modified
- ✴️ Heralds of Apophis will now attack from mid-range, using a damaging area rather than a melee hit
- A new placeholder enemy has been added on some maps, to test players reaction to a more agressive enemy
User Interface
- In preparation for the complete UI overhaul, the game's default font has been changed
- The health bar and shield bar have been modified
- The "player abilities" displays have been modified
- The "Currency" displays have been adjusted (with a teaser of things to come!)
- The "Quest" display has been modified
- The "damage warning" display has been modified
Environment and Art
- Seth now has a proper model! That's some dangerous claws!
- New visual elements were added in some maps
- The lighting and visual ambiances were completely remade. The eclipse truly seems to only get bigger, doesn't it?
- The text "WIP" has been removed from doors and skybox.
- Sand and dusts effects have been added on some maps
- Teleportation Portals now have a proper vfx
- The "pathfinder" help now has a proper vfx
- The burning effect on enemies has been adjusted
- The flash on enemies vulnerable to a finishing move has been adjusted
- ✴️ Enemies will now emit blood splatter when shot
- The Dash of Râ has seen its vfx modified
- The "Fiery Riposte" power of Râ has seen its vfx modified
- The Fang of Anubis now emits a bit of light when firing (without powers equipped)
- ✴️ The Fang of Anubis will now change its firing vfx depending on the power you have equipped
Audio
- The titlescreen music has been completely remade
- The music in the merchant areas has been completely remade
- Priests now have proper attack sfx
- Moving Corpses now emit proper sounds when attacking and moving
- Heralds of Apophis now emit a sound when attacking
- The sound of Teleportation Portals has been modified
- ✴️ The Fang of Anubis now changes its firing sound depending on the power you have equipped
- Added sfx for the Bow of Neith
- ✴️ The sounds for Râ's Dash and Spells were changed to make each of them stand out
- Melee hits now have a new sfx
Known Issues
- Melee hits against pottery and props play the incorrect sound
- The reload animations for the Bow of Neith and the Pillar of Ptah are incorrect
- The dialogue UI on the tutorial is not displaying properly
