Hello everyone ! We're beginning the week with an update to the game with the latest version of Seth, showcased two days ago at IndieGameLyon #5 !
We're so happy that we got the chance to show the game to you all, and all your kind words of encouragement are filling us with even more determination to improve this demo further !
And now, let's go through the patch notes !
Patch Notes for Patch 0.12
✴️Changes alongside this symbol means that they were made due to your feedback ! Thank you for helping us making Seth a better game !
Gameplay :
- ✴️The Death Blow prompt should now appear only when in range and when the correct conditions are met :
- Moving your camera and firing/reloading should now give a slight sway to your weapon. The sway is only visual, and doesn't impact accuracy
- Walking, jumping and landing animations have been slightly improved.
- The Bow of Neith now has a slight aim down the sight when focusing with right click
- ✴️Added a light CoyoteTime, to make it a bit easier to jump above gaps !
- ✴️Spells should now behave a bit better for ease of targetting
Enemies :
- New enemy : Blast Wing !
- Replaces the exploding skull, should be much easier to hear but also a bit deadlier !
- Still explodes on death !
- The moving corpses now have a new model, to better suit the lore and be easier to see
- Animations are still placeholder
Environment and Art :
- A broken staircase was added to the first map of the game, in preparations for future animations and events. Textures are still WIP
- The visuals and colors of Ra's spell were changed to better match his color set
- Began the work on Lighting in most maps, this should help improve performances
- Enemies should now be a bit easier to see from afar
Audio :
- Footsteps have been reworked, and their sound now matches a bit more the final look of Seth. They also changes depending on the surface you walk on
- Added a bit of voice to jumps
- ✴️The firing sound of weapons will now change when going under 50% ammo, to make it easier to hear when a reload is near
