Hello everyone! We're back this month with a very special update, as it includes our first ever public playtest for the game! This update is packed full of content since September, and we're thrilled to have you test and see how the game is evolving!

Patch Notes for Patch 0.1.6
✴️ ️Changes alongside this symbol means that they were made due to your feedback ! Thank you for helping us making Seth a better game !
New feature
Twitch Integration is here! You can now setup the twitch integration function from the main menu, allowing your chat to decide which powers to get for the next room! Alongside with this, everytime someone subscribe in your chat, a new enemy will receive the subscriber's name! Who never dreamed of facing your favorite streamer, or vanquishing all of twitch chat at once? N-not us, we promise!

Sneak preview of what it may look like in-game! (Visuals are in no way final and may change further into development)
Gameplay
- Added a new currency : Heka ! This currency is kept between runs, unlike Offerings which still disappear whenever you go back to the main hub.
- Melee powers were completely reworked! You can now use your melee ability without a cooldown, and gain "empowered" versions of your melee every few seconds.
- ✴️Motion Blur is now deactivated whenever using the secondary ability of the bow. You can now see better, for better headshots!
- Larger enemies do not get interrupted anymore when hit with a melee.
- Priests and Embalmers now have new models and animations.
- ✴️ Your weapon will now glow the more shields you have, to make it easier to know if you can be reckless or not!
- Added a new room in the hub for permanent character upgrades. Only a few upgrades are present at the moment, more will come later...!

Development screenshot, nothing here is final!
Environment and Art
- ✴️ The game's post-process effects have been entirely remade! This is our attempt at making sure Seth truly stands out from the rest from a visual standpoint. Enemies should now appear more distinctly in the decor as well! We are curious to get your feedback on the overall visuals of the environment now, please don't hesitate to speak of it!
- The FX for shields has been replaced, along with a new FX whenever the player picks up shields.
- Several rooms received adjustments for added details and lighting.
- The two rooms for the merchant were completely remade.

What new secrets rest hidden within this altar?
User Interface
- Most menus have been changed. We are reaching the end of our great UI revamp and besides a few details (like the menu at the end of a run), everything should now be all pretty and finished!
- ✴️ The HUD will now display better feedbacks when reaching low ammo, and shields will now be greyed out whenever a room is cleared, to better display them not decaying.
Audio
- A new music has been added for the latter half of the Necropolis. The boss version will arrive for the next update!
Known issues
- Some translations may be incorrect
- The Sekhmet melee and Finisher audio cues do not match their animations
