To all WARLANCERS,
- Greatly improved parallel processing in collision detection and response, meaning improved frame stability at higher entity counts
- Fixed a bunch of crash bugs, including intermittent startup crash in Unity Audio - Improved level up upgrade menu UX with now 4 options instead of 3
- Smoothed enemy difficulty curve
- Scary angels now cannot be pushed around
- Running out of game time now does not auto game over. You still get bombarded by incineration orbital murder cannons, but if you can tank through these and extend game time or reach the boss, the cannons turn off
- Kiote parry now has startup effect to denote parry window
- Lancelot now has more lasers becuse why not
Thank you for your support,
Brian
