Source: Steam Community (opens in a new tab)
Bugs fixed
- There were some walls that the character could walk through and go out of the stage.
- The interactable area with one of the items has been extended.
- If the player died and did not get the letter document, it could now be get never.
- The textures of the basement monitors had disappeared with the last update.
- If the player died, the state of the clock puzzle was reset and did not maintain the state the player configured it in.
Changes
- Improved the compression of the documentation for one of the puzzles.
- Changed the picture in the corridor, because Sofia appeared with black hair, instead of grey.
- Added new decoration details in the basement.
- Prevented one of the game's dynamic puzzle solutions from generating too easy solution.
- A new objective has been created, in the list of objectives to do in the game, which better clarifies what to do at that point in the game.
- Some texts have been added and changed to improve the expression and/or explain some parts of the story better.
- Some players were not clicking the continue button, to continue reading some texts. An animation has been added to highlight the button to press.
- The first furniture to interact with, now stands out much more than the others, to improve FTUE.
- The sound of moving between menus has been avoided, if you reach the limits of the menus.