Before the major first patch, I found time for a few minor tweaks, namely:
- Free Play mode is now available from the start. Campaign mode progression is now optional. So, if players find it too difficult, have limited time to unlock all cards and inventory items, or simply want to practice—be sure to try Free Play mode at a difficulty level that suits you.
- Fear as a reward for victory in battle is now granted in slightly larger quantities to speed up progression in the Campaign.
- Fixed a bug with overly fast card use and turn skipping.
