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Welcome the third and final free content update for a while. The new game version 1.13 is now available on Steam.
What's New
In this version, alongside some bug fixes and minor balance adjustments, the following has been added:
- 4 new Encounters. Among them are 3 story-based and 1 mini-game.
- 3 new Custom Game modifiers: Boss Rush, Endless Mode, and The Lost (more details below in this post).
- A Seed option has been added. Now you can generate your run by specifying this option.
Custom Game Settings

Modifiers
- The "Boss Rush" modifier allows you to play through 3 acts, fighting only boss battles. At the start of the run, each hero receives a complete new relic collection, "Cthulhu's Tentacle." This collection compensates for the absence of other locations in the game. More details can be found directly in the game. All unnecessary inventory items that won’t be useful in this mode are removed from the run.
- The "Endless Run" modifier allows you to continue playing after defeating the Act 3 boss. But be prepared to encounter stronger enemies in the new cycle. There are no cycle limits, but with each cycle, enemies become stronger, and merchant prices get higher.
- The "Lost" modifier removes the "Navigation" and "Travel Decks" indicators. It’s impossible to plan your route in this mode. Each time you reach the journey map selection screen, you’ll be met with 5 random cards. You can’t plan anything, but the large number of options compensates for it.
Some of these modifiers are also available in Story Mode.
Seed
For those unfamiliar with the Seed mechanic in other games, here’s a short explanation. This option allows you to generate the same run every time you use the same Seed (number). This makes it possible to replay a failed run or share an interesting run (generation) with other players.
The Seed can only be set in Custom Game mode; in Story Mode, it’s always random. This is because with the unlocking of new inventory items, building upgrades, and so on, the same Seed would generate different runs.
You can now see the Seed and active modifiers of your run in the pause menu.
What's Next?
First of all, I encourage everyone to try out the new modifiers, especially players who have already played a lot and think the game might not surprise them anymore. I especially recommend it to those who haven’t played since the release of the first content update. Since the beginning of the year, the game has added a lot of new enemies, inventory items, encounters, modifiers, and more.
Secondly, in the near future, updates will be released a bit slower. They will mainly focus on fixing existing bugs. In about a month, I plan to release an update with a completely reworked card and item effect description system to fix grammatical errors in localizations. This update will also include several new localizations and improvements to the existing ones.
