Main
The plans for version 1.06, which I shared in the previous post, have shifted to the next version, 1.07. This was caused by unexpected bugs, text display issues in certain languages, and some other features I decided to implement earlier.
https://store.steampowered.com/news/app/2644610/view/6609689882184909227
Fixed Bugs
- Fixed a bug that disrupted UI initialization when starting the game. If you encountered this issue, try updating the game. If the problem persists, please contact me on Discord. This bug can have various causes, but some of them have already been fixed.
- Fixed a bug with cards which were switched to "Stagnant" state, but still continued to appear in battle results panel.
- Fixed bugs that inaccurately displayed the outcomes of options in "Encounters."
- Fixed a bug with infinite bonuses when combining the "Accumulator" relic with certain other items.
- Fixed several bugs in the "Pairs Game" Encounter.
Other
- Rebalanced certain consumables and cards.
- Relics that increase a hero's maximum stats now also restore those stats to the corresponding number.
- Resolved some text visualization issues in various languages.
- Minor but significant fixes in some localizations.
Universal Font and Localizations
Previously, the game used different fonts for different languages. This led to minor performance issues and, worse, inconsistent UI elements across languages due to font differences. To address this, I redesigned the system. The game now features a single universal font that includes all possible characters. It might be less atmospheric than before, but it is highly readable and consistently displayed across all localizations.
Currently, grammatical issues exist in every localization. This is because the text is generated from smaller blocks. In the near future, I plan to rewrite this algorithm to make it more flexible, allowing professional localizers to significantly improve the translations.
Amateur localizations have caused problems for players who using unofficial and modified files. Modifying game files is currently prohibited, as it leads to even more instability. I have taken measures to prevent game file modifications. Additional official localizations will appear in the game later if I notice relatively high sales (or wishlists) in specific countries and after I revamp the system for generating card and item descriptions.
At the moment, the top candidates for official localization are Brazilian Portuguese and Turkish. I understand that there are many more languages whose players would like to play in their native languages. However, adding new localizations is expensive. The best way to speed up their inclusion in the game is to either purchase the game so I can see the interest in country-specific statistics or add the game to your wishlist if the current languages don't work for you. I also analyze wishlist data.
