- Fixed error where Irene didn't bounce while speaking.
- Implemented Game Over from losing relationship with Watson. Tried to make it as sad and upsetting as possible.
- Mocked up rough alert for Time Passing. Need to make it pretty eventually.
- Added in weekly logic to check if characters have more plot available.
- Made books the method by which Holmes learns new skills and added two new ones.
- Replaced downtime tutorial with a forced shopping trip to make sure the player knows how to learn skills.
- Redid Durham case to remove tutorial aspects, fix up cutscenes, and allow Holmes to befriend the student body.
- Added Holmes' new poses to Durham and Austria scenes.
- Redid Austria case to be more streamlined, have new formatting, and let Watson consider refusing to perform pretend arson.
- Made a bunch of new street backgrounds based on public domain art.
- Added Hudson expressions and fixed up Laundry scene.
- Fixed error in Leg nightmare.
- Figured out how to directly simulate script commands in C#.
- Gave Holmes a dressing gown so that he can talk to Watson at night.
- Redid District messenger case to fit modern standards
- Edited down lunch with Irene.
- You can now see the Case accomplishments you didn't get
- Strung together first four months into something that feels like a freaking game. Good lord. I have almost third of a game.
- Reviewed old loose text and folded it into necessary events. Refined outline of game.
- News and updates
- Hearth & Holmes
- March Progress
Source: Steam Community (opens in a new tab)
