- Commissioned UI/UX quality analysis of existing game.
- Finished "The District Messenger" case, adding a few more conversations and making it considerably gayer.
- Implemented surgery tools nightmare.
- Wrote and implemented wound nightmare and Holmes interrupting it.
- Made framework for nighttime conversations.
- Switched from Naninovel 1.19 to Naninovel 1.20 (I'm tired of changing versions, it's so fiddly.)
- Reviewed first part of UI/UX analysis and folded it into development schedule.
- Wrote and implemented June Dust event.
- Restructured how I organize scripts.
- When the game is loaded mid-case, text is now retained and buttons remember whether you can interact with them.
- Wrote and implemented Watson Deduces event.
- Got feedback from a group of other developers and folded it into development schedule.
- Added Hudson model.
- Rewrote Energy and Mood tutorial.
- Changed Approach stat to Focus.
- Picked out colors to focus on for game theme.
- Unified font, and made many minor font adjustments.
- Redid title, buttons, printers, and status bars for more consistent palette.
- Changed text box to distinguish between dialog, narration, and nightmares.
- Made characters animate slightly when speaking
- Fixed deduction rounding error.
- Fixed 'Anything' ambiguity error.
- Changed Hound case to use countdown mechanism.
- Exported a bunch of repetitive functions from scripts and tucked them away in code.
- Made refreshing text a smooth animation.
- Added new conversations to Hound case.
- Made new clues glow when revealed.
- Fixed book display. Improved learning a little.
- News and updates
- Hearth & Holmes
- December Update
Source: Steam Community (opens in a new tab)
