The goal of this patch is to adress dificulty and game feel, specialy the power of the ships.
-Enemies---
Increased the size of almost all enemies
Small enemies hp from 40 to 20
Laser Fish hp from 1000 to 800
Medium enemies () hp from 300 to 200
Iron Ball hp from 150 to 100
Tatemono (mini boss) hp from 3000 to 2700
Koi boss death laser attack now have an armor break animation, it also slows the player to make easier for allies to protect
Removed smallest asteroid from normal and easy difficulty
-Ships---
Phaser projectile size increase
-Gladius---
Nuclear Flash damage increased to 30 from 10 (Nuclear grenades final damage unchanged)
Nuclear Flash cooldown increased from 40s to 50s
-Shiv---
hp from 250 to 350
Phaser v2 projectile size increase
Gauss Rifle projectile size increase
Gauss Rifle cooldown reduced from 50s to 40s
-Adaga---
Lunge animation improved
Swipe cooldown from 10 to 6 seconds
Swipe now has no cooldown to retract the sword
(swipe cooldown reduction talent to be reworked)
-Difficulty---
Easy mode no longer make ships invulnerable on hit
Easy mode can unlock ships
More enemies on easy mode have weaker attacks
All players gain one life at the begining of stage 2 (for demo only)
-Misc---
Debuff icon for slow added
Profile option to show hitbox
