There has been a ton of ongoing work in the background as we not only get foundational systems coded but also get the demo ready and prepared for release.
Here are some notes of what we have been working on:
Closed Demo
- Level design
- We’ve been working on a scenario for the demo and getting all of the Racks and Servers, Patch panels, Services, and Cable Management set up and configured.
- Cabling work and improvements
- Cleaning up some early cabling design and improving the connections and interactions.
- Laptop Interface, design, and diagnostic features.
UI
- Building out the laptop interface
- Game Menuing Design
- Graphics, Audio, Keybindings
- Early artwork and branding
Localization
- Initial work on localization.
Modeling
- Modeling several devices, such as servers, patch panels, cable management, face plates, and switches.
- Supporting multiple U devices 1U and 2U devices
Audio
- Adding several music tracks.
- Adding sound effects to all interactions.
Gameplay
- Object Snapping: We have several objects that need to be aligned to other objects. We’ve created a system that allows us to define a snapping layout that will allow us to define custom snapping on all objects that need it. This controls everything from servers snapping into a rack, or ports positioned on a server.
- Interactive whiteboard
- Interactions Indicators: Showing the thing you are looking at, and eventually will provide details on how to use those interaction points.
- Device to Device communication allowing data traffic to communicate between devices.
