Fixed Bugs:
- Enemies got dropped off while enemy cars were chasing the player. Now it's only if the cars start circling the vehicle or player
- Turrets couldn't be built
- Couldn't leave Vehicle steering mode with ESC, when you weren't looking at an object closer than 5 meters
- Game crashed if humanoid enemies spawned outside of a navmesh
New:
- Enemy cars will chase player as well
- Health regen for the player, once out of combat for sufficiently long
- Sliding
- Enemy Humanoids will reload their guns once they empty the magazine
- Enemy Humanoids will target player built turrets
- Player built turrets need to fueled with ammo
- Player built turrets target Enemy Humanoids as well now
- New turret ammo resource, can be crafted at the crafting bench
- When harvesting resources with no room inventory it will drop items on the ground
- Bandit Camps - MVP 1
-- Bandit Camps deform the terrain when spawned
-- Resources spawn on Bandit Camps instead of terrain even when deformed.
-- Terrain Navmeshes get regenerated to include Bandit Camps.
- Enemy Humanoids now have a variable accuracy
- Enemy Humanoids have a reaction time before shooting the player. But will remember where they last saw the player for a faster reaction time if the player re-peeks. Additionally they will go to the the last seen position of the player if the player doesn't reappear again
Known bugs:
- Enemies get left behind when The Vehicle drives off while they are on it.
- Footstep audio can be triggered too frequently on The Vehicle, causing other audio to be muted.
- Options menu in main menu doesn't work right.
- Options menu sometimes break after restarting game.
- Player controller freezes a bit during startup
Other:
- Game freezing on startup has been reduced a bit
- Smaller game build
- Vehicle requires power to rotate now
- Vehicle rotates faster at lower speeds
- Performance and memory changes
