July update - V0.33
Fixed Bugs:
- Full inventory indicator when trying to pick up items
- Footstep sounds when steering the ship
- Terrain spawns inside the research facility, sometimes trapping the player.
- Enemy humanoids jittering and spazzing out when ragdolling
- Volume slider now affects all audio
- Humanoid Raiders can walk inside the research facility
- Player could shoot themselves
- Mouse movement leading to gunsway while inventory was open
New:
- Killing Humanoid raiders drops guns that give ammo
- Research facility will now load and unload based on your resource render distance. Leading to better performance when far away from spawn.
- Vehicle will now turn faster at lower speeds than at high speeds.
- Player can now die, and will respawn at the nearest respawn point. (Usually the Vehicle)
- Death Screen
- First implementation of a firing range in the research facility. Will be reworked later once the gun update rolls around.
- Basic crafting for coal, ammo and replacement guns.
- Snow deformation can be toggled off. Can improve performance.
- Sprinting (Shift key).
- Sprinting consumes stamina when the player is freezing.
- Wielding a gun reduces the player walk and sprint speeds.
Known bugs:
- Humanoid Raiders can't pathfind on terrain or shoot guns. Will be fixed after refactor, or when Unity fixes their bug.
- Options menu in main menu doesn't work right.
- Options menu sometimes break after restarting game.
As well as some various performance improvements, slightly decreased memory usage, minor bug fixes and a slight file size decrease
