The entire previous pathfinding implementation has been replaced.
August update - V0.35
Fixed Bugs:
- The player would freeze inside the shooting range
New:
- The entire voxel pathfinding implementation has been replaced for a navmesh based implementation. Leading to much lower memory usage up to ~50% less memory usage, and better performance.
Known bugs:
- Humanoid Raiders can't pathfind across terrain pieces.
- Options menu in main menu doesn't work right.
- Options menu sometimes break after restarting game.
- Player controller freezes a bit during startup
- The fog has become invisible
