Fixed Bugs:
Fixed memory leak in resource generation.
Fixed memory leak in terrain deformation.
Fixed memory leak in bandit camp spawning.
City spawning bug leading to reduced performance.
New:
- New terrain deformation system for research facility. Leading to better visuals and better performance.
- Bandit Camps have gotten a visual overhaul. And gameplay overhaul
- Randomly spawned walls around bandit camps. Either palisades or Czech Hedgehogs
- More detailed buildings for camps.
- Randomly spawned loot and clutter inside bandit camps. Weapons, resources and vehicle upgrades.
- Raider AI improved, and movement system replaced with physically based controller.
- Raiders can now board the vehicle, albeit infrequently and still buggy.
- Raiders now correctly follow physics and cannot walk through walls and other objects, and can't walk up cliffs.
- Raiders in camps will patrol the camp they spawned in, while raiders from vehicle will randomly walk around.
Known bugs:
- Enemy colliders sometime get a bit lost
- Enemies get left behind when The Vehicle drives off while they are on it.
- Options menu in main menu doesn't work right.
- Options menu sometimes break after restarting game.
- Player controller freezes a bit during startup
- Footstep audio doesn't match walked on objects
- No player sliding audio
- Enemies are sometimes blind, and don't seem to detect the player
- Bandit camps sometimes don't correctly deform terrain.
Other:
- Game freezing on startup has been reduced a bit
- Minor performance improvements to various parts, but performance might still be degraded from previous versions due to increased amount of props and objects.
