New patch 0.1.35 is out with some new cards :)
Balance:
*Heroes*
- Phantom: After 4 -> 5 turns
*Characters*
- Smiling Sprout: +3 -> +2 hp
- Demon Harbinger: Your Demons have +3/2 -> Your evil characters have +2/1.
- Guardian Angel: 2/3 -> 4/4. Your Angels have +4/3 -> Your good characters have +1/2.
- Angel Warrior: I have +2/1 for each Angel -> +1/1 for each good character
- Haymaker: 6/4 -> 2/2
- Star Child: 1 -> 2 stars with 33% of my attack.
- Archangel: Cannot revive other Archangels anymore. Revive with 150% -> 50% hp. Attack of revives is based on current attack not starting attack.
- Oberon: When you charge a Star -> When you shoot a Star
- Titania's stars now add a delay of 4 attacks
*Treasures*
- Mana Catalyst: +2/3 for each unspent mana -> +3/3 for each 2 unspent mana
- Holle's Gold: +4 -> +3 gold
- Celestial Harp: +14/12 -> +10/10
- Orchestra: +2/2 -> +1/2
- Witch Hunter Talisman changed to: After your last character dies, destroy the highest hp enemy.
*Spells*
- Core Fusion: 4 -> 5 gold
- Furnace: Level 4 -> 5
- Starlight Strike: Reduced in-fight weight 100 -> 80
*Items*
- Makeshift shield: Cut.
New:
- New character: Kiv, the Resolute. 7/5 Level 5 Good Royal Mage. Ranged. Boost: +5/1. When a Royal I'm boosting is attacked and killed, I attack.
- New spell: Fishing Rod. Level 3, 2 gold, 1 mana. Heavy. Give a character Slay: Steal an exact copy of the slain enemy and remove this ability.
- New spell: Grimm's Twist. Level 4, 1 gold, 1 mana. Transform a character into a surprise character of the same level and give it +3/3 permanently.
- New players <1k mmr are separated from normal matchmaking, play the game with less cards and unlock the normal game after reaching 1k mmr (or choosing to skip to 1k mmr).
- Stats breakdown shows Slay multiplier
- Character description shows artist name.
- "Show names" settings now also shows treasure, spell and item names
- New art by Eric Streed of Fire Mage
- New art by Albert Chauw Wijaya of Dwarfi, Auri, Consti, Havi, Admiri
- New art by Giorgia Sensoli of Celery Tea
- Added visual for Fate's Scissors and Witch Hunter talisman
- Treasure selections with only 1 treasure are now clicked automatically (e.g. Fisher King's single choice)
Fixes:
- Fixed Broken Spell Reflector with Ascendance locking up the game
- Fixed using revive charge from Savitri messing up dog positioning
- Fixed Arabic text being displayed incorrectly
- Fixed Core Fusion putting a second item on a unit and moving that item leading to server error
- Fixed Daedalus picking Hero Mask as first treasure resulting in crash
- Multiple hero selections at once being broken
- Fixed spell reflector + divining rod breaking following spells
- Fixed custom lobbies always needing a restart
- Fixed Chameleon transforming into Haymaker/Fisherman not granting Preserve bonus to other units in the same fight
This will probably be the last balance patch before the tournament - if something is too out of line there might be a balance patch still.
