New patch (0.1.37) is out with a lot of balance changes! :)
Patch Goals:
- Move cards closer to desired power level to smooth out power levels
- more gradual power-level of cards, with less powerful tempo cards and shorter durations
- making cards broader and more playable more often
New:
- New keyword: Lingering: If I die, other characters keep the buff they have from my Aura or Boost for the fight.
- New keyword: **Target:Low**: I try to attack a character with less hp than my attack.
- New item: Weak Magnet. 4/0 Level 4: 3 gold. My Wearer has Target:Low.
- You can target shop characters with targetable spells.
- New setting for hover delay.
Balance:
*General*
- Removed free roll. This will be tested to make decisions in shop matter more and increase player agency by reducing high-roll potential of everyone in the lobby.
- Increased hand size to 6
*Heroes*
- Bearskin: 1x2 -> 0x2
- Fafnir: Aura +2/1 -> +2/0 (could also do +1/1 but that feels very low for me rn - could do 0x2 -> 1x2 then)
- Fisher King: The first time you reach level 5 __choose a__ level 5 treasure from 4 choices.
- Fortuna: moved to Chaos
- Merlin: Every 3 -> 4 spells.
- Odin: 0x3 -> 0x2 and added "When you cast a spell on a character give them +1/1 permanently."
- Sphinx: When you have exactly 1 mana and 0 gold, your spells are free. (0 mana - could do infinite spells :D )
*Characters*
- Baby Monkey: removed
- Bored Farmboy: Changed to "Dying Breath: Give characters behind me +2/2 Food stats."
- Cat Angel: 3/4 -> 2/3 and new ability: "When you sell me, if you have at least 1 mana, get +1 mana."
- Freed Prince: 4/3 -> 3/3
- Happy Retriever: 0/1 -> 1/1, Aura +2/1 -> +1/1 and buffs all animals
- Shield Page and Sword Squire: 0/3 -> 0/2
- Tracking Dog: 1/1 -> 2/1
- Armored Egg: Dies permanently after 3 -> 2 deaths
- Demon Harbinger: 4/4 -> 3/3
- Demon Sprite: removes stats from non-demon -> non-evil units.
- Guardian Angel: 4/4 -> 3/3
- Impatient Farmer: 4/4 -> 1/1, get 8/8 -> 10/10 Food stats on buy, Preserve 40% -> 25%
- Pirate Cook: Entrance food +6/6 -> +5/5
- Pirate Gunner: Give +3/2 -> +2/2 to character in hand
- Ploughman: 1/8 -> 1/7 and now triggers off spells.
- Puck: 2/3 -> 1/2
- Snow White: 3/5 -> 2/4
- The Fool: 2/2 -> 7/2
- Young Kappa: 4/4 -> 2/6
- Young Yellowbark: 0/5 -> 0/6
- Adventuring Husky: +3/3 -> +2/2 for each position.
- Back Protector: 0/25 -> 0/15
- Havi: Aura +6/7 -> +5/5
- Horse Thief: 2/3 -> 4/4
- Little Mermaid: Added Monster tag, 3/9 -> 5/9
- Milkwoman: Preserve 50% -> 20%.
- Moth: Boost: +2/1 -> +4/2
- Muddy Oceancrab: 12/5 -> 8/5
- Rapunzel's Prince: Level 4 -> 3, 5/2 -> 4/2 and Boost: +2/4 -> +2/2
- Sinbad changed to buff all units in hand and 7/5 -> 4/4
- Yuk the Yak: 1/1 -> 3/3
- Crystal Sage: +2 -> +1 attack.
- Dr. Watson: Boost +2/2 -> +3/2
- Frankenstein's Monster: added Unyielding
- Galahad: +10/6 -> +8/4
- Haymaker: Entrance +5/3 -> +3/3
- Hermes: 14/5 -> 15/5
- Pirate Monkey: buffs other pirate monkeys again (but no cascading stats when summoning 2 at once)
- Star Child: removed gold restriction. Stars trigger after 7 -> 5 attacks.
- Tempi: Entrance -> Aura
- Angelic Commander: Removed Mage tag.
- Archangel changed to: I cannot be revived. Dying Breath: Revive your dead Angels with 50% stats.
- Captain Hook: affects the whole hand, buffs based on current stats (additive with other hooks).
- Celery Tea: Reduces stats of the Pig by 33%
- Herding Dog: Added Farmer tag
- Fisherman: Preserve 70% -> 30%. Now gives buff based on current Food stats (~~starting~~)
- Titania: +4 -> +3 delay
- Shadowlord: removed Unyielding
- Supply Cabinet: 5/5 -> 1/1
- The Wise Merlin changed to: Boost: +1/1. Aura: Your Booster's have Boost: +4/4 one time.
- Van Helsing: 33% of your hero attack to enemies 4 times.
*Treasures*:
- Mana Stone: 1 -> 2 mana
- Ares Helmet: +0/14 -> +0/11
- Seer's Sphere: first 6 -> 7 targetable spells.
- Life Essence: Aura +1/2 -> +1/1
- Power Bag: +4/2 -> +4/1
- Elemental Swords: +9/4 -> +8/3
*Spells*:
- Dramatic Reveal: 4 -> 5 gold.
- Fishing Rod: 2 -> 4 gold.
*Items*:
- Both Pouches added: My Wearer gains item stats as Food Stats.
- Clarified Uther using Lingering keyword.
- Clarified Corgi to "stats" and removed "in fight"
Fixes:
- Broken Spell Reflector does not cast the same character again
- Fixed Broken Spell Reflector with Core Fusion showing too many destroyed characters.
- Fixed Consti not lowering stats
- Surrendering now also presses "Ready" for the other players.
- Fixed Merlin (worked on all units)
- Fixed Archangel reviving angels that got hit by tailor
- Fixed Archangel not changing numbers when being upgraded
- Fixed Fate's Scissors double triggering off Fire mage
- Fixed Fate's Scissors visual
- (Chaos) Fixed Familiars buying to units being buggy.
- (Chaos) Fixed being able to place Familiars on Familiars.
