New patch (0.1.32) is out buffing Slay and Mages :)
Balance:
- Food retain & Milkwoman now round to the nearest integer instead of always rounding down
*Heroes*
- Fortuna: +3 -> +1 hp
- Little Match Girl: 1 -> 2 free rolls
*Characters*
- Bluebell: Removed <7 stars restriction.
- Freed Prince: 4/4 -> 4/3
- Armored Egg: 15/12 -> 14/11
- Crewmember: 3/2 -> 2/1 and gives +1/1 to summoned unit.
- Magical Fox: +1/1 -> +2/1
- Pirate Cook: +5/5 -> +6/6
- Dandelion: Moved to Chaos and level 4 -> 5, 3/4 -> 5/6, Boost: +2/1 -> +3/2
- New character: Moth. 3/4 Level 4 Good Fairy. Ranged. Boost: +2/1 and for each charged Star add +100% damage.
- Detective Apprentice: +1 -> +2 attack
- Duelist: 4/2 -> 3/1 and gives +1/1 to summoned unit.
- Hardworking Milkwoman: Now changes her Boost buff if given Food stats during combat
- Havi: +5/6 -> 6/7
- Muddy Oceancrab: 14/5 -> 12/5
- Mycroft Holmes: Level 4 -> 3, buff +2/1 -> +1/0
- Sinbad: 6/4 -> 7/5
- Rapunzel: +4/3 -> +6/5
- Radiant Fairy: 3/4 -> 4/5
- Tomorrow's Tailor: 8/8 -> 9/8
- Young Tengu: +1/1 -> +2/2
- Crystal Sage: Give your mages +1 -> +2 attack permanently.
- Hermes: +1/1 -> +2/1
- Sea Witch: 3/6 -> 6/6
- Star Child: 100% -> 150% of my attack, 2 -> 1 star, Removed <7 stars restriction.
- Pirate Monkey: 7/6 -> 8/9
- Cat Queen: Doesn't buff herself anymore (Two Cat Queens will buff each other).
- Captain Hook: Give +100% to rightmost -> +80% to leftmost.
- Dark Twig: Changed text. +100 -> +80%
- Oberon: 100% -> 80% of my attack
- Shadowlord: +100% attack -> +70% attack
- Woman in the Moon: Fixed interaction with Miniature Moon (item) and now works additively with Slay multipliers. So a global +2 slay multiplier (e.g. Baby Mimic + Crescent Blade) with Hermes slaying (slays 1+2 times) will trigger her 1+2+2 and not 9 times
*Treasures*
- Immutable Idol: Level 4 -> 3 and set to 14/14 -> 7/7
- Elemental Swords: +6/2 -> +9/4
- Merlin's Staff: Level 5 -> 6
- Battle Song Sword: +15/2 -> +25/4
- Celestial Harp: Level 6 -> 5
- Piece of Infinity: +3/3 -> +4/4
- The Once Ugly Duckling: +14/7 -> +25/15
- Wish for Brilliance: Now only works on targetable spells.
- Wish for Future: +60/40 -> 80/50
- Wish for Infinity: +10/10 -> +15/15
- Wish for Strength: +30/30 -> +40/40
*Spells*
- Removed Heavy (can't repeat) from: Blizzard, Sandstorm, Lightning Strike, God Rays, Ride of the Valkyries, Fireball, Poisoned Apple. Combat spells that are still Heavy: Circe's Cup, Starlight Strike
- Sandstorm: 4 -> 3 damage
- Lose the fight, win the war: 2 -> 3 gold
- Mana Ascetism: 1 -> 2 mana
- Worthy Sacrifice: 3 -> 4 gold
*Items*
- Crystal Sword: 9/0 -> 12/0
- Magic Sword: 11/0 -> 18/0
- Metal Tower Shield: 0/9 -> 0/14
- Holy Shield: 0/15 -> 0/20
- Monster Charm (Slay +1/1): 5 -> 4 gold
- Strong Monster Charm: +2/1 -> +3/2
- Legendary Monster Charm: +3/2 -> +4/4
- Miniature Moon: +1 -> +2 slays
New:
- Added Emotes! Currently only 3 free emotes exist, will add unlockable emotes later
- Added toggle in settings to always show character names
- Added min to max for mmr gain >4k
- Added difficulty slider for async. Relax with lower mmr boards or amp up difficulty (mainly for @swiftwolfgaming ).
- Added setting to change your in-game name (costs 1k crystals as anti-spam).
- Changed level 8 treasures to level infinity treasures to make it clearer that they are exclusive to lamp
- Removed non-interactive time after choosing a treasure
- Added icon to heavy spells
- New Russian translation thanks to @sir_hasserfuellt :heart:
Fixed:
- Fisherman now doesn't get food stats when bought anymore
- Fixed Fisherman text 140% -> 100%
- King Midas doesn't show a treasure select anymore
- Fixed Fire mage visual in wrong direction when attacking own board
- Fixed Fire mage killing summoning unit in the back that fills to the front slot -> front unit would die
- Fixed Fire mage attacking chair still damaging units behind chair
- Fixed Succubus hitting Fire Mage then damaging wrong board (backend did calculate this correctly)
- Fixed Mimic/Wish for Nothing being multiplicative with other x2 treasure effects
- Fixed Hero Helix + Aladdin working on the last 2 treasure slots
- Fixed "blinking" treasure select screen where no actions were possible except skip
- Fixed "double treasure" visual when Daedalus has 4 treasures then loses 1 treasure
- Broonie, Leprechaun added Aura keyword (they worked with double aura already)
- Fixed 7k mmr sometimes getting real bots
- Fixed Sinbad replace treasure locking up the game
- Broken Spell Reflector + Ascendance cannot target upgraded characters anymore
- Tripled unit now cannot have lower than base stats
- Fixed Hero attack treasures not working
- Fixed Klek quest complete destroying Magic Bean at start of fight (-> destroy after his Slay)
- Fixed Hercules doubling Food stats
- Fixed Battle Pass display not using local time
- Transforming permanently into a quest unit removes it from the pool (New You, Chameleon)
- Fixed Symbol of Unity working with Archdemon, Frank counter
- Slay School now works on characters with a Slay item
- Fixed Sea Witch not keeping her buff when you had Uther
- Fixed Daedalus + Hero Helix resulting in game freeze
- Fixed Hero Mask showing heroes you already were in the game
- Fixed Wish for Life + Fisherman not working
- Fixed layering with hero counters
- (Chaos) Fixed: Being Amateur + Fisher King would not give the Amateur treasure until the Fisher King treasure was given
