During a hands-off presentation at Summer Games Fest, Onimusha: Way of the Sword quietly emerged as one of the most exciting things on the horizon. Capcom let the game speak for itself. And what it said, loud and clear, is that they’re not just reviving Onimusha to ride nostalgia. They’re rebuilding it from the hilt up.
It’s been nearly two decades since Onimusha felt like a pillar of Capcom’s portfolio. But with recent remasters and with Way of the Sword on the horizon, the studio is treating the return like an event. This isn’t a low-stakes spin-off; this is a full-scale entry with real bite, and a very clear creative vision behind it. It wears its influences proudly, particularly from samurai cinema and modern action design, but it never feels derivative.
Set in a stylized version of feudal Kyoto, the game follows Miyamoto Musashi, not the philosophical swordsman of legend, but a younger warrior modeled visually and vocally after Toshiro Mifune, a legendary Japanese... Read more
