re:ROUTE - vivid/stasis Collaboration
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
- Cosmogyral - Darren & Altermis
- UTF-8000000000 - Attoclef
- valor/starcross - Lundy vs. Wyvren
Changes
Game Changes
- The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
- Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
- Added a proper loading screen on boot and reload
- Added an experimental change that should help sync audio consistently during gameplay
- Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!
- Holding down a key when changing options now increases in speed over time
- Major optimizations for most of the game
- Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe
- Fakes no longer cause long loading times
- Jackets no longer get unnecessarily loaded
- Charts take significantly less time to load
- Save backups are now created on profile load
- Drift sensitivity now affects the 'Digital Input' drift speed
- Updated the Custom chart icon
- Updated every single radar value calculation, Gimmick radar values have received a major rework
- Updated EX percentage on leaderboards to now show EX difference above 99%
- Updated credits
- Added subfolders for songs
- Added folder metadata
Chart Changes
- Fixed invalid event warnings in Futari no Sekai, and IGNITED
- Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
- Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event
Bugfixes
- Fixed song info slide snapping
- Fixed audio calibration option description
- Fixed song preview volume option description
- Fixed hold ticks giving credit for misses
- Fixed a bug with difficulties that don't exist
- Fixed fakes preventing radar values from loading properly
- Fixed hold notes with negative speedmods displaying incorrectly
- Fixed radar values taking BPMs above 10000 into account
- Fixed radar values calculating song duration incorrectly
- Fixed EX stage overlay on song cards not working
- Fixed checkpoints with a numeric name throwing an error
- Fixed jackets and banners automatically generating mipmaps
- Fixed charts not loading properly if they have extra content on note rows
- Fixed inconsistent song wheel sorting
- Fixed a lua error when generating radar values due to randomly generated integers
- Trimmed lua events with null arguments at the end
Chart Developer Changes
- Added new stage background 'BackgroundVivid' and its documentation
- Chart documentation now properly lists background names
- Added more song group related functions for unlocks
- Added optional subfolder arguments for chart count functions to unlocks
- Added functions to get best score, EX score, and time to unlocks
- Added functions to get if a player has full comboed a song or chart
- Chart redirects now select the chart that redirected the player if available when returning to the song wheel
- Added new argument to EnableBloomBeat that starts at the current beat
- Added global events to change camera type to orthographic and perspective
- Printing in lua now adds it to the log file
