Dear Guards,
I will share the current information about the updates planned from the end of the year to the next year.
Planned Updates
- Planned improvement for the operability of team formation on the stage selection screen.
- Planned change in the color of damage numbers (such as poison and burns) from status effects.
- Planned shortening of the zoom & slow-motion effect duration when defeating mid-bosses.
- Planned change in the effect when defeating rare enemies from zoom & slow to a cut-in animation.
- Planned enhancement of the balloon animation effect during the Tame Chance.
- Planned addition of a "Retry" button on the breeding result screen.
- Planned movement of the save deletion feature to the options button and addition of a double-check.
- Planned expansion of save data management and addition of a feature to launch from a selected backup log.
- Planned movement of the display of missions in the interaction tutorial to the timing when the breeding ground entrance is unlocked.
- Planned addition of a feature to allow level-up selections using number keys.
- Planned addition of a useful item to discover rare fields from a greater distance.
- Planned addition of two items to increase Josette's health.
- Planned addition of attack type (ranged, melee, etc.) notation on the detailed screen during ally formation.
- Planned addition of icon descriptions related to buffs during camp to Tips.
- Planned improvement of production efficiency on the race screen.
- Planned implementation of color change items for allies.
- Planning to optimize battle processing.
- Planning to add enemy walking animations.
- Planning to change the color of skill-holding enemies.
- Planning to add effects to make it easier to confirm the position of allied Allies.
- We plan to add a feature that reduces the load when the number of owned Allies becomes too high.
- The success rate of defense debuffs caused by Raphael's normal attacks is scheduled to increase.
- We will be adding tips related to status.
- Planning to add a snowfield area.
- Planning to add a snowfield dungeon.
- Planning to implement a snowfield boss.
- Planning to add 15 new allies.
- Planning to add an epilogue.
Planned Bug Fixes
- Planned fix for an issue with some achievements.
- Planned fix for an issue where some notes were not unlocked when conditions were met.
- Planned fix for an issue where the equipped mark appeared during recipe dismantling.
- Planned fix for an issue where the potion refill text reappeared at game start.
- Planned fix for issues arising when using the ALL filter.
- Planned fix for an issue where torch durability was consumed outside of nighttime.
- Planned fix for an issue where the black screen during race scene transitions was scaled down on 4K displays.
- Planned fix for an issue where some allies were not lost.
- Planned fix for an issue where the ride gauge did not recover when obtaining the Ride Capsule (ride gauge recovery item) depending on the timing.
- Planned fix for an issue where the tutorial guide for the drying pole briefly appeared on each game start.
- Planned fix for an issue where normal BGM did not stop when rare field BGM played in the desert.
- Planned fix for an issue where BGM playback occasionally skipped depending on the environment.
- Planned implementation of load reduction measures for Yosuke's ride skill.
That's all for now.
Please continue to enjoy the world of Struggle F.O!
Struggle F.O Development Team
