Greetings, citizens of Pompeii!
Thank you all for playing, supporting, and helping me shape Pompeii: The Legacy every day. Your suggestions make a huge difference, and this update brings several important improvements based directly on your feedback.

Patch Notes — v0.511.6
Storage & Resources
Improved storage behavior: when warehouses are full, the game now prioritizes critical resources (wood, stone, food, etc.) instead of adding resources that are already overstocked.
Fixed rare issue where an overloaded warehouse could stall production chains.
Religion & Shrines
Overhauled religious feelings: citizens now correctly gain and lose religion influence depending on shrine/temple coverage.
Sacrifice system redesigned, different Shrines and Temples now request and accept specific resource offerings.
Selecting a Shrine or Temple now displays influence lines showing which houses and buildings are affected.
Added various positive buffs granted by successful Sacrifices.
New Audio
Added upgrade sound effects for:
Houses
All building types
Shrines and Temples
Added a Sacrifice sound effect.
City Life & Buildings
Street Stage now includes an active worker (Actor).
Fixed incorrect data displayed on Temple UI panels.
Ships & Boats
Polished several small bugs related to boat and ship movement behavior.
Stability & Debugging
Fixed a rare crash that could occur in the late game.
Improved debug logging to make it easier to detect issues with large cities.

Next Steps
The upcoming updates will focus on:
Education & Aesthetics – expanding these feelings with new mechanics.
Campaign Progress – continuing the story toward the first EA milestone.
Thank you again for all the support, every message, save file, bug report, and idea helps me improve the game.
