Hey folks, we've been super busy working on Signs of Life, here are the updates we've made to the game over the last few weeks:
New Content:
- Added many types of craftable blocks
- Added some new hats and hairs
- Added more options for fonts, small/medium/large
- Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif)
- Added Assault Rifle with corresponding ammo
- Added new mob underground that floats over to ya and pops.
- Added dodge roll, double tap forward, we'll work out rebinding soon
- Added glowstick recipe
- Added LED recipe
- Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
- Added grass seeds
- Added recipes for energy cannon, energy shotgun and tesla rifle
- Added recipe for the Blunderbuss
Bug Fixes:
- Added a better crash logger
- Fixed a bunch of rare crashes
- Added auto-run option in the settings menu
- Fixed some issues with saving
- Fixed a bug that would dupe tiles with the firestarter
- Fixed an issue that would cause some items to get lost
- Fixed an exploit/bug with crossbow ammo
- Fixed minor artifacting on asteroids on main menu
- Fixed a crash related to not having a sound device
- Fixed a bug that would copy inventory from one character to another when switching characters
- Tweaked lighting above ground a bit to make it more natural
Gameplay Changes:
- Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it.
- Changed behavior of some mobs to stop them from piling up quite so much.
- Spitter spit no longer affects spitters
- Mobs should no longer spawn anywhere that has a player-placed background.
- Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
- Scissors and saw now require copper instead of iron
- Capped the width/power of the laser pistol
- You can now swing melee weapons through platforms
- Brick oven now requires bricks instead of brick slabs to craft
- Pod no longer automatically generates on existing worlds after you've destroyed it
- Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
- Added a toggle command to disable mob destruction, /togglemobdestruction
- Added brick/mud brick smelting recipes
- Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
- Doubled the length of the spitter melee DoT, halved the damage.
- Added stone and mushroom deposits to the surface area during world-gen
UI/Graphics:
- Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
- You can now drop items on containers to put them inside
- Made gems stackable
- Project window amount font switched to the small font
- UI element positions are now saved between sessions
- Ammo type/ammo in clip now saved between sessions
- Added feedback effects for when melee weapons hit blocks
- Misc work on weapon effects
- Updated copper sword sprites
- Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.