Signs of Life

Sweet Dog Studios

Released
Jan 27, 2014
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Signs of Life Update 26

    Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed

  2. Developer post

    Signs of Life Update 25

    Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up

  3. Developer post

    Signs of Life Update 24

    Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded foo

  4. Developer post

    Signs of Life Update 23

    Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens . I've added spoiler tags to some of these update notes because the intentio

  5. Developer post

    Signs of Life Update 22

    Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics and systems, and add some new fun progression mechanics. Also we made it so when

  6. Developer post

    What We're Working On (January 2021)

    Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on. Revamped Mining Base Story Content We're somewhat close to finishing this up, as we have most o

  7. Developer post

    Signs of Life Update 20

    Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radiation that is increasing the speed of plant growth. New Content New Creature - Om

  8. Developer post

    Signs of Life Update 19

    Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure that we finish up some of the things we had planned but never got around to. To

  9. Developer post

    Signs of Life Update 18

    Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take some time to add some brand new cool and weird plants. We also figured that we co

  10. Developer post

    Signs of Life Update 17

    Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip men

  11. Developer post

    Signs of Life Update 16

    Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their residence in the Pioneer Station before you land on the planet. We've dramatically r

  12. Developer post

    Signs of Life 0.15

    Hey folks, we have a brand new update for ya. We're not quite done with the next chunk of story content, but we decided we should go ahead and release the non-story stuff we've been working on. The main goal with this update is to fill in some of the gameplay gaps and improve var

  13. Developer post

    Signs of Life Roadmap

    Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid spoiling stuff too far out. This isn't everything we have planned, and it is entir

  14. Developer post

    Signs of Life Update 0.14 (Story Introduction and Tutorial)

    Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a proper tutorial, but we waited until now because we wanted to make sure that we

  15. Developer post

    What We're Working On, November 2018

    Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up deciding to go ahead and finish up the intro/tutorial for the next update as wel

  16. Developer post

    What we're working on, August 2018

    Hey folks, I wanted to check in and let everyone know what we've been working on since the last update. In the past we've pretty much gone dark in between updates and worked quietly behind the scenes, but I want to start being more transparent about what we're working on. I've de

  17. Developer post

    Signs of Life Update 0.12

    Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore, and we wanted to add a repeatable combat encounter that would be both fun and pr

  18. Developer post

    Signs of Life Update 0.10.0

    Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-r

  19. Developer post

    Signs of Life Update 0.10.0

    Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-r

  20. Developer post

    Signs of Life Update 0.9

    New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve al