Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
Salves - Equippable devices/accessories
Regenerative Salve - A salve that grants a small boost to health regeneration.
Influx Salve - A salve that grants a small boost to energy regeneration.
Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
Tonics - Drinkable and throwable, uses fullness and grants various effects
Clarity Tonic - Cures negative status effects
Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
Added new clothing items
Black Leather Jacket
Black Tank Top
Black Sports Bra
Red Skirt
Red and White Shirt
Yoga Pants
Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
Added Tech Blower - Blows items and mobs around, consumes energy
Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
Added Mortar and Pestle tool, required for some recipes
Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
Added a few AGIS tutorial/info popups
Tweaked the Pioneer Station a bit, including adding a new room to the barracks
Gameplay Changes
Reduced held flashlight energy cost from 4 to 2 per second
Reduced wrist light energy cost from 3 to 1 per second
Wrist laser energy cost reduced from 5 to 3.5 per second
Bows now do up to 50% more damage when fully drawn
Bows now take 50% longer to draw
Arrows and other ammo are now salvaged as a stack
Increased speed of bullets and updated some projectile effects
Magnum round damage increased from 15 to 18
Beds now advance the time from night to day and from day to night and fully heal the player
Beds now weigh 100 pounds
Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
Laser pistol no longer requires you to find the blueprint in-world
Recipe Changes
Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
Replaced Steel with D6 Polymer in most furniture requirements
Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
Replaced Steel requirement with D6 Polymer on the Magnetic Inductor
UI Changes
Items that are crafted or picked up with the grab laser are now highlighted in your inventory
Added item name hover tooltips to items in containers and other menus
Increased maximum font size for item requirements in the crafting and build window
Bug Fixes
Fixed a bug that would result in the cricket drone being disabled before you get to it
Fixed some issues with world generation that would lead to strange holes under bases
Possibly fixed a bug that would result in lost items when dropped in the world
Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
Fixed some animation issues related to moving the mouse very close to the player's head
Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
More fixes for floating grass/foliage near bases
Fixed a bug that resulted in the enemy damage noise being too loud
Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
Fixed some animation issues with the bed
Fixed a bug that was causing the big chicken to not fly away at the end of a fight
A bunch of other things I forgot about
Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
Fixed a bug with item pickup notification and blocks
Impalers can no longer spawn on the bottom of platforms
You should no longer be able to knock around Impalers
Fixed some missing/inaccurate item names
New Recipes (Slightly spoilery)
Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)