🌟 The Early Access #002 January-February 2025 Vote is Now Open! 🌟
You have until February 16th to share your opinion and help us decide which improvements to develop next for Towercore: Survivors. 🛡️⚔️
📋 Which of the following improvements is most important to you?

Your vote shapes the future of the game. Don’t miss the chance to participate and be part of the development! 🎮
👉 Vote now and help us take Towercore: Survivors to the next level.
[url=
https://docs.google.com/forms/d/e/1FAIpQLSdMte40k_Wt8Hc7MDiqtG_I_aSi-gdeAs2hP-yijCqP-hxVbg/viewform?usp=sharing]Voting form link[/url]
List of improvements:
- 023.- Compatibility Steam Deck: Steam Deck compatibility
- 024.- Steam Collectible items: Badges, trading Cards, Backgrounds and Emoticons
- 025.- Steam PC Café Program: The PC Café Program is the official way to operate Steam games, VR experiences, and software within your café, school, museum, showroom, or other public performance venue
- 026.- Curator Connect: A Steam Curator is an individual or group of people who are interested in improving the shopping experience for others by highlighting games from within the Steam catalog.
- 027.- Update SDK Steamworks v1.61: Update tools used to upload new build s of the game to Steam
- 028.- Android: Export to Android
- 029.- Multiple Savegames: More than one slot to save games
- 030.- Prologue: Create a prologue in Steam
- 031.- Voices: Add voices (audio) in the game to explain the story and visions
- 032.- Rescue Mechanic: Add wounded guardians that appear on the map and can die or be rescued by the guardian (getting a reward) (Example: prisoners from Metal Slug).
- 033.- Resource Mining Mechanic: There are rocks that can be used to mine resources in the game (Example: Deep Rock Survivors).
- 034.- Auto Attack: Weapons attack the nearest enemy instead of in a fixed direction like the sword.
- 035.- Character selection page: Select your character
- 036.- Developer page on Steam: Create a developer's page on steam
- 037.- Visual Resume: weapons/powers and damage in the UI/pause page
