VERSION 0.0.9.1
* Added new armour model for the Glaive Bandit.
* Added Dirtied Bandit Armour.
* Added Padded Bandit Armour.
* Added Damage Taken UI on the HUD.
* Added all new Armour item Icons.
* Added Unique info line to Weapon Panel in the Inventory.
* Added particle to better show Grave Spirit and Headstone connection.
* Added Health danger UI animation for when Health is below 150.
* Added "Replay Tutorial" to the Main Menu accessible when a save game exists.
* Added low FPS accommodation for Magic Projectiles.
* Added popup clue for secret objects.
* Added FPS Cap option in Settings Menu.
* Reverted Parry timings back to original.
* Enemies now physically drop their weapons when dying.
* Enemies can now hear player Dashes, and weapons hitting walls.
* Pressing Escape now closes the Plinth Menu.
* Unavailable NPC interaction options are now invisible.
* "I'm Stuck" Button now returns player to start of the level.
* Key names now auto-scale to fit the button when unlocking doors.
* Enemy health bars no longer show damage number for hitting kill triggers.
* Plinths, Orbs, Levers and most interactable objects have improved visibility.
* Flesh Anchors and Spirit Gravestones can now be triggered with Magic if stood close.
* Tutorial Paintings no longer move back up when moving away.
* Changed Blinkstone Skeleton Life Blood reward from 6000 -> 8000.
* Changed colour of Enemy and Boss Health bars for improved visibility.
* Changed volume of Effectiveness Indicator with Magic damage.
* Changed all Bandit drop table weights.
* Adjusted Health values and Item Drops for all low-level Bandit enemies.
* Adjusted various Blinkstone Skeleton combat values and weights.
* Adjusted Grave Spirit resistances, and made them immune to inflictions.
* Adjusted Life Blood reward for the Gravel Corpse and Grave Spirit.
* Improved Boss Health Bar visibility.
* Improved Magic Projectile collision reliability.
* Fixed not being able to open the Inventory while Healing.
* Fixed Greatsword not colliding with Enemies when hitting a wall in the same swing.
* Fixed enemies not respecting line of sight for hearing audio.
* Fixed bug with Pink Crystal Sugar not functioning with Energy greater than 100.
* Fixed quicker cooldown not applying when Dashing while Burning.
* Fixed Quick Menu being interactable through the Pause Menu.
* Fixed not being able to swap Item slots while attacking / casting.
* Fixed texture and surface property errors with curtains in the Cathedral.
* Fixed Enemies slowing down behind static / floating enemies.
* Fixed cloth physics issue with Village Executioner Boss.
* Fixed graphical clipping issues on Enemy and Boss Health Bars.
* Fixed Enemy Health Bars not activating correctly.
* Fixed Enemies restarting their waking animation when taking damage during the wake animation.
* Fixed Enemies not turning to face player after waking.
* Fixed Quest log info overlapping with previous info in Inventory.
* Fixed Enemies not alerting to the Player when damaged.
* Fixed important Item popups appearing underneath NPC Dialogue box.
* Fixed Enemy and NPC Health Bars showing 0 damage when healing.
* Fixed Quick Menu slots making selection sounds despite no click functionality.
* Fixed being able to select empty slots in the Quick Menu.
* Fixed Tutorial level softlock.
* Fixed "Key door softlock".
* Fixed Magic Projectiles skewing to target dead enemy hitboxes.
* Fixed Input Reading not functioning for Player Healing.
Thanks for playing ❤
