Matchmaking
- Matchmaking will much now more heavily prefer players close to your rating. For players with high ratings this will mean a smaller pool of opponents to match against initially - but this will hopefully improve as ratings are brought closer together by the increased competition.
- Note: round starts are laggy due to this change, improvements are coming
- Decreased amount of arena rating gain/loss per game (to encourage experimentation a bit more without getting as huge swings in rating)
Unit effects changed
- Assassin Knight effect changed to - Summon 1 Tier 1/Tier 2/Tier 3 Lancer on Win. Used to be - Loss: Summon 1/2/3 Lancers.
- Assassin Bishop effect changed to - Buy: 0 CC 1/2/3 Assassin Lances that last 1 round. Used to be - Tier up: Silver/Golden Cog
- Necromancer Bishop effect changed to - Buy: 1/2/3 Pawn Zombies. Used to be - Tier up: +1/2/3 CP to 2 units
- Necromancer Queen effect changed to - Captured: 0 CC common/uncommon/rare zombie. Used to be - Loss: common/uncommon/rare zombie
- Berserker Knight effect changed to - Tier up: Silver/Golden Cog. Used to be - Tier Up 2/4/6 XP
Unit rarities adjusted
- Assassin Bishop changed from rare to common
- Assassin Rook changed from epic to legendary
- Assassin Queen changed from Epic to Legendary
- PD Bishop changed from common to rare
- PD Rook changed from uncommon to epic
- BH Bishop changed from common to uncommon
- BH Queen changed from rare to epic
- Necromancer Rook changed from uncommon to rare
- Hydra Bishop changed from uncommon to rare
Hard mode 💀
- Hard mode third cursed augment pickup moved from round 10 to round 12
- Hard mode now has 4th cursed augment pickup at round 18
- Mutilate will no longer appear during the 1st or 2nd cursed augment pickup
- Tarnished token will no longer appear during the 3rd or 4th cursed augment pickup
Augments
- Blacksmith Augment random item is now given every 7 rounds (was 6)
- High Stakes Play Augment gold increased from 18 to 21
- Final Resistance now unit upgrade points reduced from 2 to 1
Bug fixes 🪲 🔨
- Fixed berserked version of pieces sometimes not being able to combine with their non-berserked counterparts.
- Fixed unit tooltip sometimes remaining in annoying position during battle.
Other
- You can now toggle unit tooltip visibility in settings. (Generally you won't want to do this unless you're recording some footage - for an updated trailer perhaps?)
