🔥 Plague Doctor Rework! 🔥
In this patch we are reintroducing the Plague Doctor class but with some tweaks. PD is now focused around Weakening the enemy formation with some potential for discarding as well.
Class effect: Units weakened 1/2/3. Chance to discard a weak unit 15%/30%/45%.
- Pawn: Aura that gives +1/2/3 Class Power to nearby units.
- Knight: Places 1/2/3 plague traps when acquiring 5 mana. Gain 1 mana on each reroll. Plague traps weaken a neighbouring enemy piece at end of placement phase.
- Bishop: Each time you gain a unit you have a 25/50/100% chance to gain 1 XP as well.
- Queen: Discard 1/2/3 enemy Weak units at end of Placement phase.
❗ New effects
- BH Bishop: 10/20/30% chance to get a free reroll when gaining a unit.
- Lanista Bishop: +1 mana each time you gain a unit. Every 3 mana give 1 mana to 1 unit repeated 1/2/3 times.
⚖️ Balance
- Assassin Bishop: Now gives ephemeral 1 capacity bishop instead of 0 capacity lance.
- Lanista Gladiator: From 0.2 to 0.1 capacity on buy. Price increased by 1 gold.
- Lanista Queen: T1 now has only 50% chance to summon a gladiator. T2/3 now summon 1/2 gladiators instead of 2/3.
- Merchant Pawn: Bond golds from 1/2/3->2/4/6
- Merchant Queen: Base mana from 1/2/3->2/3/4.
- Hydra Queen: Rarity from Epic -> Rare
- Bounty Hunter Pawn: Capacity cost from 1/1/1->2/1/1
Bounty Hunter Knight
- Instead of giving +1/2/3 UP to 1 unit will give +1 UP to 1/2/3 units
- Can no longer target self with ability.
- Mana requirement rescaled from 10 to 20/16/12.
Was this enough of a nerf, was it too much - share your thoughts!
Other
- Multiplayer: Creep rounds only appear on rounds 1 and 10. Creep rounds on lvl 10 rescaled to be stronger.
- Multiplayer: Base damage increased by 1 each round.
