
Shop Redesign
- Removed Unit Drafting
- The Shop is now a Reroll Shop
- The Shop Pool is semi-randomised each game. Units are added to the Pool every other round.
- Removed Shop Rank Up button
New Shop Abilities
- Burn: Removes units of a type from the Shop Pool and rerolls them in the Shop.
- Lock: Locked units are not rerolled.

Isometric Camera
A fresh new way to look at things or a headache? I don't know. This experimental perspective is turned off by default - you need to enable it in the settings under the "Isometric" option. Even though it's experimental it is polished to parity with the regular top down option.
I hope that this can be the way moving forward but I'm happy to hear feedback on how it feels to play!
Dynamic Board Size
The board now starts off small and gets bigger as the game progresses. The idea is to keep the early battles more consequential while allowing room for armies to grow in size later on.
Economy
- Units sell for 75% of total gold invested in them (used to be 50%).
- Unit upgrades no longer get more expensive the more you upgrade them (Used to increase by 1 gold with each upgrade).
- Gold income no longer increases throughout the game. (Used to be +1 income increase every other round)
- Bugfix: Sell price now properly takes into account the unit’s shop price (previously was taking only base price into account).
Supply
- Pawns cost 0 supply.
- Selling units fully refunds supply.
- Supply for first round from 3 to 2.
Other
- Unranked option now available for Arena
- AI will no longer treat all conclusive outcomes the same. In other words: will keep trying to maximise its score even when the game is decided.
- Board largening delayed by 1 round for 6->7 and 2 rounds for 7->8.
Balance Update
King
- Hit reduction from removing 3 to 2 units.
- No longer applies Vulnerable to units that attack it.
- No longer gets immunity when hit (still starts with 2 turns of immunity).
- Damage to King no longer spreads to all units.
- When the King is hit, the 3 highest health units on its side are captured.
Demon Queen
- Base attack and attack gain reduced from 4 to 3.
- Cull the Weak: Targets reduced from 3 to 2.
- Cull the Weak: Damage reduced from 100% to 50%.
- Cull the Weak: No longer pierces armor.
- Only Fangs: No longer gives health/damage – now gives +5 Tempo per unit captured.
- Cull the Weak: (reverted) Damage back to 100%.
Demon Knight
- Triple Threat: Cost from 5 to 10 gold.
- Quickening: Tempo gain from +3/6/9 to +1/2/3.
Demon Lance
- Demonic Rage: Tempo gain from 10/15/20 to 10/20/40.
- New - Cruel Cleave: Attacks remove 50% of current health from nearby units (never fatal).
Undead Gladiator
- Base health reduced from 3 to 2.
- Cost increased from 3 to 4 gold.
- New - Spooky Stepper: On Tempo usage, Taunt for 1 turn.
- New - Frenzy: When attacked, gain 50 Tempo.
- Plague Presence: Removed levels, now deals 1x Rank damage.
Undead Knight
- Absolute Fear: Now a constant Aura effect instead of triggering on attack/move.
- Nightrider: Cost from 4 to 6 gold.
- Corruption: Cost from 3 to 4 gold.
Undead Lance
- Undead Remains: Now summons a copy of the Lance with 50% reduced base stats. Requires 2+ health.
Undead Rook
- Cleave: Damage reduced from 50% to 25% of damage (minimum 1).
Undead Queen
- New - Queen of the Damned: Gains +1 attack for each of your captured units.
Ironclad Pawn
- All Pawns now cost 2 gold.
- From 1/2/3 gold for 1/2/4+ units to 1/2 gold for 2/4+ units.
Ironclad Rook
- Base health reduced from 4 to 2.
- Base armor reduced from 1 to 0.
- Cleave: From 100% to 50% of armor (minimum 1 damage).
Ironclad Bishop
- Attack gain reduced from 4 to 3.
- New - Secret Influence: Attacks/moves cast Disarm in an area for 6 turns.
- Orthodoxy: Cost increased from 3 to 5.
- Orthodoxy: Rescaled effect from 2/4 for 1/2 to 1/2/4 for 1/2/3 armor.
Ironclad Lance
- Triplex Acies: From granting full tempo to all Ironclad Lances to only the closest one.
General Gameplay
- Player always moves first in Arena.
- Tempo on Move/Attack increased from 15/20 to 20/25.
- Armor is now reduced by 50% each time damage is taken (non-piercing only).
- All cards drawn per round are now Ephemeral (disappear after Setup).
Tempo Changes
- Full Tempo is now always consumed on Attack.
- Tempo can only be used if a turn starts with full Tempo.
Fire Effects
- Fire duration increased from 4 to 6 turns.
- Fire damage reduced from 25% to 12.5% of max health (minimum 1 damage).
All Demons
- +1 Tempo Rate gain per level.
Augments
- Motivation: Now gives 1x Tempo Amplification (all tempo gains/regen are increased).
- Motivation: Starting Tempo reduced from 100 to 70.
- Inner Fire: Draws a card only once (was every turn). Tempo Rate from 20 to 10.
- Charge of the Riders: Starting Tempo from 70 to 40.
- Morale: Starting Tempo from 25 to 20.
- Smoke Screen: Duration increased from 8 to 10.
- Dust Cloud: Now gives 2 charges of 1x1 coverage.
