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New Patch is Now Live (v430)

Hey everyone,

We're pushing a sizable number of changes to live in this patch that we've been testing over the last week+ on the test branch. Overall, we are aiming for more item diversity, greater variety of viable character builds, and a faster paced game. Some enemies have learned new tricks, credit gain has been increased, and a number of floor characteristics have changed a bit to provide the player more of a choice.

There's definitely still more to do... for example, a certain scrappy champion cat appears to be ultra rare at the moment, but we're working on it.

Good luck in Edgewood!

Patch notes below... [beware spoilers]

Items/Lessons/Perks

  • Lifesteal items returned to the game and now restore % life per 5 kills
  • The Emblem has been increased in power
  • The Weeping Plant now scales with dodge/resist
  • Van de Graaff Playset disabled for now
  • Coris' Goggles should should now reduce 75% instead of 25% damage
  • Dodge has been capped at 75% (much sad, wow)
  • Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%
  • The Phony Symphony now plays in Adagio rather than Allegro
  • Foam has gotten 50% foamier
  • Whispers crit bonus now properly reflected in character sheet
  • Crowns has been reduced to 50% chance of extra champion spawn
  • Vanishing has been tweaked some more... let us know if you are still warping into the void
  • Vanishing CD should now reset on a failed teleport
  • Being Scared rebalanced and now also provides an innate move speed increase
  • Tier 4&5 lesson cost has been reduced
  • The Tell-Tale Extra Heart now reduces 25 health

Enemies

  • Various regular enemies have been tweaked slightly
  • Some upper floor rooms have been tweaked slightly
  • Players can no longer run behind The Woundwort Fortress
  • Cyndar's Timekeeper now has proper feet hitboxes
  • Status effects will reset properly when traveling to the next floor after the Virtuoso
  • The Brick Pile should no longer reset his walk animation if you have high DPS
  • Dr. Bloodfather's attack arc range has been reduced
  • The Administrator spawns should no longer give XP
  • The Administrator solo portals should stick around a bit longer and fire faster
  • Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding

Other

  • Even Edgewood is not immune to grade inflation.. report card grades requirements reduced
  • Floor characteristics have been rebalanced so there are more interesting choices...
  • Counselor should no longer eat your credits if you pay him and then exit the game immediately
  • Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)
  • Enemy Health UI should no longer disappear randomly
  • Cordy's Health UI should no longer disappear randomly
  • Base move speed has been increased slightly
  • Base roll speed has been decreased slightly
  • Various* typos now properly fxied
  • Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG
  • Coin/Chalk/Juice Boxes drop rates also increased
  • Challenge rooms have been significantly increased in frequency
  • Some secret/coin rooms in upper floors reduced in frequency