Hey everyone,
We're pushing a sizable number of changes to live in this patch that we've been testing over the last week+ on the test branch. Overall, we are aiming for more item diversity, greater variety of viable character builds, and a faster paced game. Some enemies have learned new tricks, credit gain has been increased, and a number of floor characteristics have changed a bit to provide the player more of a choice.
There's definitely still more to do... for example, a certain scrappy champion cat appears to be ultra rare at the moment, but we're working on it.
Good luck in Edgewood!
Patch notes below... [beware spoilers]
Items/Lessons/Perks
- Lifesteal items returned to the game and now restore % life per 5 kills
- The Emblem has been increased in power
- The Weeping Plant now scales with dodge/resist
- Van de Graaff Playset disabled for now
- Coris' Goggles should should now reduce 75% instead of 25% damage
- Dodge has been capped at 75% (much sad, wow)
- Losing Fragile Roly Poly in certain instances should no longer set your dodge to 0%
- The Phony Symphony now plays in Adagio rather than Allegro
- Foam has gotten 50% foamier
- Whispers crit bonus now properly reflected in character sheet
- Crowns has been reduced to 50% chance of extra champion spawn
- Vanishing has been tweaked some more... let us know if you are still warping into the void
- Vanishing CD should now reset on a failed teleport
- Being Scared rebalanced and now also provides an innate move speed increase
- Tier 4&5 lesson cost has been reduced
- The Tell-Tale Extra Heart now reduces 25 health
Enemies
- Various regular enemies have been tweaked slightly
- Some upper floor rooms have been tweaked slightly
- Players can no longer run behind The Woundwort Fortress
- Cyndar's Timekeeper now has proper feet hitboxes
- Status effects will reset properly when traveling to the next floor after the Virtuoso
- The Brick Pile should no longer reset his walk animation if you have high DPS
- Dr. Bloodfather's attack arc range has been reduced
- The Administrator spawns should no longer give XP
- The Administrator solo portals should stick around a bit longer and fire faster
- Krass-skull, Conqueror of Legions and Eater of Limbs, now reflects 50% of damage dealt with basic attacks when shielding
Other
- Even Edgewood is not immune to grade inflation.. report card grades requirements reduced
- Floor characteristics have been rebalanced so there are more interesting choices...
- Counselor should no longer eat your credits if you pay him and then exit the game immediately
- Archivist should consistently stay an ambi-turner (rather than moving only right in some cases)
- Enemy Health UI should no longer disappear randomly
- Cordy's Health UI should no longer disappear randomly
- Base move speed has been increased slightly
- Base roll speed has been decreased slightly
- Various* typos now properly fxied
- Coin/Chalk/Juice Boxes now function under progressive percentage drop rates reducing RNG
- Coin/Chalk/Juice Boxes drop rates also increased
- Challenge rooms have been significantly increased in frequency
- Some secret/coin rooms in upper floors reduced in frequency